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Posted: Sun Aug 24, 2008 2:58 pm
by CDK908
date: 08/24/08 15:45
details about image: i added the drone launcher and sensor pods. i also remade the filter looking things seen in the closeup image.
face count: 117686
Image
closeup:
http://i113.photobucket.com/albums/n211 ... loseup.png

Posted: Sun Aug 24, 2008 3:33 pm
by Philly
Whatever this is (I'm too ignorant to find out), it looks nice. :P

Posted: Sun Aug 24, 2008 3:35 pm
by unknownv2
Philly wrote:Whatever this is (I'm too ignorant to find out), it looks nice. :P
Atlantis.

Posted: Sun Aug 24, 2008 3:36 pm
by Philly
The underwater city? Ok cool. :D

Posted: Sun Aug 24, 2008 4:00 pm
by xbox
No, from the series Stargate: Atlantis.
The model needs to be extremely low poly if you are expecting to get this in game.

Posted: Sun Aug 24, 2008 4:22 pm
by CDK908
final game model is going to be 20k or less. or atleast im trying to get it down to that. the rest will be really high res bitmaps which is what this model is going to used to make. that would be the outside not the inside area.

Posted: Sun Aug 24, 2008 4:25 pm
by xbox
How much of it is actually going to be seen by the player?
If you get it in game and it is laggy you will have to lower the poly count even more.

Posted: Sun Nov 16, 2008 11:32 am
by CDK908
I finally have time to work on atlantis again. anyways here's an update...i hate skool projects cuz that's all i've been doing since school started. and it's basicly for every class. ok for naow. just think of this model of a render model. how the skybox comes out will be seen when im done with this model.

date: 11/14/08 22:44
details about image: details on the drone piers.
face count: 142936
Image
closeup:
Image


image from last time i forgot to add:
Kid908's Portfolio |

Posted: Fri Nov 21, 2008 12:53 pm
by galvination
I had a model for it a while back if you need any more reference i could probably get it for you.

Image

Posted: Sat Nov 22, 2008 5:28 pm
by CDK908
galvination wrote:I had a model for it a while back if you need any more reference i could probably get it for you.

http://img55.imageshack.us/img55/5057/atlantisoy6.jpg
k thx for the offer but i got over 100 good high res pics of atlantis from pretty much all angles. in addition, i don't want to be insulting but the model in the render you made was quite inaccurate, but then again, there was 2-3 official model used in the model so it would also help to know which one you have. I'm making the latest one(i believe first seen in season 4 of atlantis).

well i have another school project, so this might be the last update for a while.

Date: 11-22-08 18:00
details about image: buildings on piers are added(not all)
face count: 395236
Image
Wireframe:
Image

Posted: Sun Nov 23, 2008 7:36 am
by bcnipod
WOW

that is amazing, also the number of polys in that model, incredible. I want to see the final result of this. Hopefully this becomes a BSP of a CE map.

Posted: Sun Nov 23, 2008 7:54 am
by [RR]RedRene
bcnipod wrote:Hopefully this becomes a BSP of a CE map.
Couldn't agree more. Where's Andrew_b when you need him?

Posted: Sun Nov 23, 2008 8:50 am
by L0d3x
Love it, though the amount of polies would never make it run in the blam! engine (correct me if I'm wrong, I am also aware that you are probably not making this for halo CE).

Re: atlantis: the city (wip)

Posted: Sat Apr 18, 2009 7:42 am
by KingMango
Where on earth did you get that ortho?!
Looks sweet. Very accurate with the pier details. Can you point me in a direction to or otherwise provide some orthos? I am also working on an atlantis model but for the ONS gametype of UT2k4. I've been using the outstanding pix from alecm.com