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Re: Halo W.I.P. Photography
Posted: Thu Apr 02, 2009 8:29 am
by SHOUTrvb
Reminds me of a very similar technique used in a different game that was modified.
Re: Halo W.I.P. Photography
Posted: Thu Apr 02, 2009 8:44 am
by JacksonCougAr
3ds max, file export -> OBJ -> use materials, done.
Open Tool, open map, select model tag, select section, press inject, select that file from 3ds max, wait a moment. Done.
I took special care to make it work alongside of the default OBJ file format so that it could be taken advantage of by more people.
Re: Halo W.I.P. Photography
Posted: Thu Apr 02, 2009 1:29 pm
by kibito87
JacksonCougAr wrote:3ds max, file export -> OBJ -> use materials, done.
Open Tool, open map, select model tag, select section, press inject, select that file from 3ds max, wait a moment. Done.
I took special care to make it work alongside of the default OBJ file format so that it could be taken advantage of by more people.
So in a basic sense, I am right? If so...then a nice job well done to you sir!
Re: Halo W.I.P. Photography
Posted: Thu Apr 02, 2009 2:08 pm
by JacksonCougAr
Politics suck. And unfortunately sucks for you guys as well.
But unfortunately its a choice I feel I need to make, since I cannot support this current management with my time and resources I will not be releasing the afore mentioned tool here on Halomods, nor will I allow the distribution of it here. I'll be releasing it through
RemnantMods once it reaches a stable Beta stage for those who do care to have it. I'll also be needing beta testers if you're interested in getting your hands on it before the official release, contact me through AIM.
Re: Halo W.I.P. Photography
Posted: Fri Apr 03, 2009 4:07 pm
by tucker933
Re: Halo W.I.P. Photography
Posted: Fri Apr 03, 2009 4:40 pm
by NotZachary82
I lol'd some.
Re: Halo W.I.P. Photography
Posted: Fri Apr 03, 2009 4:40 pm
by WaeV
Looks cool.
On a side note, someone really needs to update the sand texture.
Re: Halo W.I.P. Photography
Posted: Fri Apr 03, 2009 5:45 pm
by tucker933
WaeV wrote:Looks cool.
On a side note, someone really needs to update the sand texture.
Yeah.... I'm no skinner, nor do I take other peoples work.
Re: Halo W.I.P. Photography
Posted: Sat Apr 04, 2009 4:43 pm
by warlord
tucker933 wrote:WaeV wrote:Looks cool.
On a side note, someone really needs to update the sand texture.
Yeah.... I'm no skinner, nor do I take other peoples work.
reduce the size of the detail map >_>.
Re: Halo W.I.P. Photography
Posted: Mon Apr 06, 2009 1:52 pm
by DemonicSandwich
I can has lightmap?
Re: Halo W.I.P. Photography
Posted: Mon Apr 06, 2009 6:12 pm
by grimdoomer
Looking good
Re: Halo W.I.P. Photography
Posted: Tue Apr 07, 2009 2:38 pm
by DarkShallFall
Just uh, working on some collisions. yah.
Re: Halo W.I.P. Photography
Posted: Tue Apr 07, 2009 2:43 pm
by -DeToX-
jah.
Re: Halo W.I.P. Photography
Posted: Tue Apr 07, 2009 2:44 pm
by WaeV
Why isn't this thread stickied?
Re: Halo W.I.P. Photography
Posted: Tue Apr 07, 2009 2:45 pm
by ScottyGEE
k
Re: Halo W.I.P. Photography
Posted: Tue Apr 07, 2009 3:05 pm
by JacksonCougAr
Thats pretty sexy there Dark; yea.
Re: Halo W.I.P. Photography
Posted: Tue Apr 07, 2009 5:59 pm
by nintendo9713
Looking good. New Halo 2 maps should be really cool.
Re: Halo W.I.P. Photography
Posted: Fri Apr 10, 2009 6:26 am
by DemonicSandwich
Did you know that when a full turn, the Warthog's rear tire pivot a full 30 degrees?
If the rear tires of your car pivoted 30 degrees you're gonna be drive'n backwards if ya know what I mean.
So I made the rear tires pivot more realistically.
<3 Hex Workshop
Click for Flash animation. (3.38MB)
Re: Halo W.I.P. Photography
Posted: Fri Apr 10, 2009 9:19 am
by WaeV
Looks good. Is that for H2?
Re: Halo W.I.P. Photography
Posted: Fri Apr 10, 2009 9:36 am
by DarkShallFall