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Philly




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Post by Philly »

Oh, so it's for PC as well?
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bcnipod





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Post by bcnipod »

No, this is a mac app, but Sword wants it to be seen as something different from Sparkedit.
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Andrew_b




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Post by Andrew_b »

bcnipod wrote:well sorta, it is a better version of Sparkedit. Sparkedit was made by Bobindashadows, and this application, Swordedit was created by sword.
Grenadiac made sparkedit.
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Post by bcnipod »

Andrew_b wrote:
bcnipod wrote:well sorta, it is a better version of Sparkedit. Sparkedit was made by Bobindashadows, and this application, Swordedit was created by sword.
Grenadiac made sparkedit.
not the mac version...
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Andrew_b




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Post by Andrew_b »

yeah that came to me right after i posted that.
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Post by `sword »

I'm trying to make swordedit more like sapien than sparkedit. Right now I've limited the features that I'm working on to only the ones present in Sparkedit to make things simpler.

However, once the core functionality is complete in swordedit, I'm going to be adding quite a few new and nifty features. I can hint at a few of the features I have planned, including in-game like rendering, scripting, and spawn creation.

I've already created a scenario rebuilding algorithm, something that finds every reflexive that is in use in the scenario and then creates an entirely new scenario tag based on pre-loaded information as well as user created information.

I mean, as it is right now, its possible to build entire new scenario tags with my program. I've got to clean up the code a bit, but it works perfectly.
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Philly




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Post by Philly »

Any chance of converting to PC?

(I never thought I'd say that :P )
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bcnipod





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Post by bcnipod »

Philly wrote:Any chance of converting to PC?

(I never thought I'd say that :P )
It is coded in Objective-C, Objective-C++ and C++? I believe so unless windows has suddenly become able to run Objective C I would think that would be a lot of work.
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Post by `sword »

bcnipod wrote:
Philly wrote:Any chance of converting to PC?

(I never thought I'd say that :P )
It is coded in Objective-C, Objective-C++ and C++? I believe so unless windows has suddenly become able to run Objective C I would think that would be a lot of work.
Its not that hard. Only a few things, like a mutable array class, a dictionary, and strings, are directly tied to the cocoa library. Its probably possible to port the entire thing to straight C++ within about two weeks of light work. All of the concepts would remain the same, only class structure would have to change.

I am going to be making swordedit open source once I've gotten a decent amount of features working and after the rendering / object manipulation code has been cleaned up.


EDIT: Oh, yeah, I also forgot to say that its going to have internalized bitmaps support.
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