Page 1 of 2
Halo 3 Scarab
Posted: Tue Apr 01, 2008 5:28 am
by CDK908
well i've never seen anyone attempt this but i will. anyway i'm working on the legs right now. it's not finish but it's a start. no smoothing groups yet.
back
front
C&C? anything i need to improve on?
Posted: Tue Apr 01, 2008 7:34 am
by dante23
thats really nice
what will this b used for halo pc/halo2?
if your not sure thats kool

keep up the good work!
Posted: Tue Apr 01, 2008 11:35 am
by Guest
O_O...."that is all"
Posted: Tue Apr 01, 2008 12:13 pm
by jackson117
yay
halo 2 scarab vs halo 3
Posted: Tue Apr 01, 2008 12:48 pm
by Guest
next time render
it plz press F10 and click render or find rendering tutorials
Posted: Tue Apr 01, 2008 1:56 pm
by CDK908
uh...gmax has no render and the yafray doesn't work on my computer. and i only started(barely)
Posted: Tue Apr 01, 2008 2:03 pm
by Guest
ohh. WOW nuce model for gmax
Posted: Tue Apr 01, 2008 8:05 pm
by CDK908
update i finish the legs here's a few views of it.
front view

bottom view

back view

Posted: Mon Apr 14, 2008 6:31 pm
by CDK908
i got it ingame with collision. now i just need to make the custom animation and physics.
here's a vid =P
[quote=youtube video description]ok this is my custom halo 3 scarab. i'm testing the collision model and see any errors in the model. if you see an error than post below. this is still a test. the mp ver will not have a core but will act like a moving fortress like the elephant in halo 3. this is the first custom halo 3 scarab model as far as i know so =P also no smoothing groups yet =P[/quote]
http://www.youtube.com/watch?v=Ntzb61YZyUE
Posted: Tue Apr 15, 2008 1:24 pm
by Darkness202
ohhhh looks great kid!
Posted: Tue Apr 15, 2008 3:09 pm
by pdxlib
dude you should totaly make a map and make this thing drivable when finished
Posted: Tue Apr 15, 2008 3:14 pm
by hiheyhello
NJ this looks amazing so far, are you going o release it to the public?
Posted: Tue Apr 15, 2008 3:51 pm
by Eaton
Looks incredible!!!

Add some color to it and you're good to go!
Posted: Tue Apr 15, 2008 4:34 pm
by Andrew_b
Eaton wrote:Add some color to it and you're good to go!
lol. color.
Posted: Tue Apr 15, 2008 5:58 pm
by CDK908
Andrew_b wrote:Eaton wrote:Add some color to it and you're good to go!
lol. color.
so do you want me to color it pink...uh srry i mean littish red? blue? or yucky yellow(no offense to ppl that like yellow i got that off of the vid "ipod human")
Posted: Tue Apr 15, 2008 6:52 pm
by pdxlib
just do your best to match the color of the halo 3 scareb. it looks like your almost there from the vid.
Posted: Tue Apr 15, 2008 7:12 pm
by CDK908
pdxlib wrote:just do your best to match the color of the halo 3 scareb. it looks like your almost there from the vid.
-.- do you mean the model or the color. if it's the "color" just to let you know, it's just a white 512x512 bitmap.
Posted: Tue Apr 15, 2008 7:15 pm
by Andrew_b
why do they keep calling it color...call it a skin...texture...UVW map...something!
Posted: Wed Apr 16, 2008 3:52 am
by Cryticfarm
Ok,
Color is colid I guess
Skin could be used for biped rigging, but means to texture as well
Texture is the right thing i think
UVW map refers to how it's actually maped out I think.
Posted: Wed Apr 16, 2008 5:02 am
by CDK908
Cryticfarm wrote:Ok,
Color is colid I guess
Skin could be used for biped rigging, but means to texture as well
Texture is the right thing i think
UVW map refers to how it's actually maped out I think.
lol i know but i just stayed with "color" cuz they were using it over and over.
skin is usually the basic stuff you see on a model.
texture is anything from the skin to the cubemap(i think...)
uv mapping is how the map is applied to the model.(donno why but i dont use the "W" at all =\)