Page 1 of 1

Fun With Shaders II

Posted: Tue Jan 08, 2008 6:33 pm
by JacksonCougAr
Image

Posted: Tue Jan 08, 2008 6:39 pm
by TomClancey
That's really cool. I like how it reactors to the shield amount.

Posted: Tue Jan 08, 2008 6:39 pm
by Sgt.Peppers
That's badass.

Posted: Tue Jan 08, 2008 6:41 pm
by HPDarkness
Wow, it looks really interesting. I like it.

Posted: Tue Jan 08, 2008 6:42 pm
by -DeToX-
Meh I did something like this for the shotgun, only it was green waves.. Pretty cool...

Posted: Tue Jan 08, 2008 6:55 pm
by Aumaan Anubis
That's really interesting, Jackson.

Posted: Tue Jan 08, 2008 6:58 pm
by JacksonCougAr
Meh; its still old. I'm still trying to figure out colour change...

Posted: Tue Jan 08, 2008 7:55 pm
by Xiion
thought you already figured that out ;)
COUGH picture you sent me COUGH

Posted: Tue Jan 08, 2008 8:03 pm
by reanimation-06
maybe tell us how?

Posted: Tue Jan 08, 2008 8:33 pm
by ScottyGEE
JacksonCougAr wrote:Meh; its still old. I'm still trying to figure out colour change...
Should be easy if its not bitmap based...Well, if it were bitmap based it'd be even easier ;)

Anyway, while pretty kool, I was expecting more than just one experiment =( (shaders)

This is in small print because I don't want it to detract, and also to stop my post sounding so negative when it isn't supposed to be. But the ";" wasn't really needed as that's not really what its used for......... >_>

Posted: Tue Jan 08, 2008 8:54 pm
by Dissolution241
That's nice. Supercharged.

Posted: Tue Jan 08, 2008 9:25 pm
by JacksonCougAr
Theres more but it takes me a long time to import 200+ images to photoshop and compile them to a GIF...

But yea; color actually is a ***** right now because I think its in the shader effect options; but is number based; not sure as I have yet to actually affect color; or much at all for that matter...

Xiion wrote:thought you already figured that out ;)
COUGH picture you sent me COUGH
That was a different shader than this one; I will be comparing a couple of different shaders to see if I can "map" some values...

Posted: Wed Jan 09, 2008 10:42 am
by neodos
Pretty cool :P