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Upcoming Mod (Maybe)

Posted: Tue Dec 11, 2007 12:42 am
by nickadamz
This is something small ive been working on im thinking of a cool ctf game type on coagulation complete with man cannons and 3volved weapons with a pelican and atv made by Doorm4n now time for the pictures:

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Here you can see the pelican and in the back round theres an air base i have a teleporter to go up there and the flag for ctf is up there (green for some reason? :? )

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Again the pelican and the base in the backround

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In Amber Clad overhead of the map

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Base entrances have awning over top of the bases

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Pelican with scorpian stuck at back which is like an all around gun

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Banshee is on top of the base now and atv will be in its old spot

Hope you like what im working on got lots more planned if anyone can help me with my problem pm me or leave a comment on this post.

UPDATE: More pics gonna come tomorrow

Posted: Tue Dec 11, 2007 5:49 pm
by Rockymods
Looks like it has potential, keep at it!
The green is caused by the lightmap I believe.

Posted: Tue Dec 11, 2007 6:15 pm
by nickadamz
how would i get rid of the green im sort of a nub and if anyone has a good atv could i please use it in my mod i would like a custom collision but dont think anyone has posted an atv with one yet

Posted: Wed Dec 12, 2007 9:57 pm
by kibito87
nickadamz wrote:how would i get rid of the green im sort of a nub and if anyone has a good atv could i please use it in my mod i would like a custom collision but dont think anyone has posted an atv with one yet
For your first question...you can go the not so good way and null the maps lightmap...or get in contact with headshotmasta. I believe he found a way to make the green not so apparent.

For your second question, check out 3volved. Team Ace Mods has an ATV they may lend you... Talk to Darkshall errr...Argon I believe his name is.

Posted: Wed Dec 12, 2007 10:19 pm
by nickadamz
hmm ive already asked Argon for the ATV but he sorta said no lol but ive asked doorm4n for his atv and he said i can use it but its got the warthog collision whats cool is that you can have a passenger on the back and ive moved around the base but i dont know if the green is still there really ill have a check later if anyone wants to try what ive done so far go look in modding discussion.

Posted: Thu Dec 13, 2007 11:50 am
by antszy101
I beleive that if you use containment's lightmap the green goes away. If you search in the Halo 2 tutorials database, I think there's something there too.

Posted: Thu Dec 13, 2007 2:20 pm
by newbymodder
ya use containments lightmap don't worry about the textures like some of the older tut's say nice work with the peli i say keep this mod going 8)