My first 3d render "Need Ammo?"

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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KOH_Church
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My first 3d render "Need Ammo?"

Post by KOH_Church »

check out my first render from my class now im used to editing video not rendering models so don't be so harsh to judge im still a newbie at models...

im still trying to make a good metal material for the RPG launcher and warhead if anyone had good materials pm me them it would be of great use.

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Post by Jordan »

Why is the floor reflective? It's really taking away from the models.
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Post by KOH_Church »

im still learning things and i thought that making the floor reflective would make the scene look cool cause it was different and cool
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Post by TomClancey »

The reflection drops the detail level down a lot. Try getting a better angle, and making the detail more apparent.
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Post by Anetheon »

what is behind the bullets and shotgun shell?
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Post by GametagAeonFlux »

Anetheon wrote:what is behind the bullets and shotgun shell?
RPG and launcher.
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Post by Anetheon »

ah ok....
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Post by CDK908 »

details are extremely low... it seems to bright to me.
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Post by Sgt.Peppers »

Is it siting in water?
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Post by youhoo7 »

i believe it is, not sure, i think it kinda looks kool, a little on the bright side though
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Post by KOH_Church »

its not water its diamond plate with bump mapping and reflection i dont care too much for the ammo right now just the scenery i will work on the ammo later i just did a side winder missile still needs detail and am still learning all this but i appreciate it everything u guys give me

here is my sidewinder (ROUGH DRAFT) it still needs textures

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Post by Leiukemia »

Both renders are poorly done... What program are you using?
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Post by TomClancey »

Leiukemia wrote:Both renders are poorly done... What program are you using?
*cough*

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Post by KOH_Church »

yeah its 3ds max sorry if i cant make fantastic models yet im still learning it im a film person not a model maker it is just fun to dik around with
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Post by Tural »

KOH_Church wrote:its not water its diamond plate with bump mapping and reflection
It looks absolutely nothing like diamond plate. I'd bet that anyone looking at it would guess you were aiming for a water look. When you're just using the plane as a space-filler, don't give it such a distracting material. A flat, single color is sufficient.
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Post by KOH_Church »

Tural wrote:
KOH_Church wrote:its not water its diamond plate with bump mapping and reflection
It looks absolutely nothing like diamond plate. I'd bet that anyone looking at it would guess you were aiming for a water look. When you're just using the plane as a space-filler, don't give it such a distracting material. A flat, single color is sufficient.
what about like the tile pattern or a wood?
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Post by Tural »

I, personally, would never use a texture unless it was relevant to my scene. Using a texture for the sake of using a texture is just drawing attention away from the important aspects of the image, especially if it's something obnoxious.
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Post by KOH_Church »

ok so just kill the lights unless im going for a reflective thing and just use a basic grey background then?
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Post by DEEhunter »

Hmm I learned 3ds max Completely from books or videos if youd like but that render looks good but it could look better when it comes to lighting and i think vray is perfect for that kind of stuff like water and reflections and transparencies. If not just make there be some shadows or something on the water if you can.
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Post by Darco »

Use a default material for the plane. Then learn how to use hdr probes for lighting, and go find a tutorial for metallic materials.
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