its not water its diamond plate with bump mapping and reflection i dont care too much for the ammo right now just the scenery i will work on the ammo later i just did a side winder missile still needs detail and am still learning all this but i appreciate it everything u guys give me
here is my sidewinder (ROUGH DRAFT) it still needs textures
KOH_Church wrote:its not water its diamond plate with bump mapping and reflection
It looks absolutely nothing like diamond plate. I'd bet that anyone looking at it would guess you were aiming for a water look. When you're just using the plane as a space-filler, don't give it such a distracting material. A flat, single color is sufficient.
KOH_Church wrote:its not water its diamond plate with bump mapping and reflection
It looks absolutely nothing like diamond plate. I'd bet that anyone looking at it would guess you were aiming for a water look. When you're just using the plane as a space-filler, don't give it such a distracting material. A flat, single color is sufficient.
I, personally, would never use a texture unless it was relevant to my scene. Using a texture for the sake of using a texture is just drawing attention away from the important aspects of the image, especially if it's something obnoxious.
Hmm I learned 3ds max Completely from books or videos if youd like but that render looks good but it could look better when it comes to lighting and i think vray is perfect for that kind of stuff like water and reflections and transparencies. If not just make there be some shadows or something on the water if you can.