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[WIP] delta creek *UPDATE*

Posted: Sat Aug 25, 2007 12:34 pm
by Ragdoll
here are some pics of my upcoming mod
fixed mach shader
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two new weapons, the first is the covenent shotgun
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the MA5K assault rifle
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misc effects for weapons
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frag nade
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smg effect
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new charge particles
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tell me what you think.

Posted: Sat Aug 25, 2007 12:35 pm
by GametagAeonFlux
I think you should show some general overview pictures of the level. I can't really tell what the map looks like.

Posted: Sat Aug 25, 2007 12:39 pm
by latinomodder
odst and delta halo bridge? wow....

Posted: Sat Aug 25, 2007 12:40 pm
by Ragdoll
latinomodder wrote:odst and delta halo bridge? wow....
good thing or bad lol

Posted: Sat Aug 25, 2007 12:41 pm
by Sgt.Peppers
latinomodder wrote:odst and delta halo bridge? wow....
And AI creatures and a new sky, and it's just a WIP.

Posted: Sat Aug 25, 2007 12:45 pm
by Ragdoll
there is also water added, its just in the underground portions of the map

i need some constructive critiscm

Posted: Sat Aug 25, 2007 2:30 pm
by G.I.R.
Needs moar pics, but so far, it sounds great. :)

Posted: Sat Aug 25, 2007 4:32 pm
by jzimmer09
yea take the water out from under the map, it will just bug people. as far as the map goes i'd like to see where it goes, needs a skin also. :)

Posted: Sat Aug 25, 2007 4:35 pm
by Ragdoll
thatnks for the tips jzimmer! and xlRainlx is most likely going to skin it, if not then i am.

Posted: Sun Aug 26, 2007 5:27 pm
by T1xAnton
Have you considered using a Delta Halo style skin on the bases? Like Sanctuary style Bitmaps?

Posted: Sun Aug 26, 2007 8:37 pm
by Ragdoll
T1xAnton wrote:Have you considered using a Delta Halo style skin on the bases? Like Sanctuary style Bitmaps?
yes i have, but since rain is doing the skin its up to him. but i beleive he is going to do something similar to that.

Posted: Sun Aug 26, 2007 9:15 pm
by xlRainlx
Yea I'll be going for the Delta Halo type of skin. But you should try more than just proj and shader swaps dude. Try messing with the prt3's in the effe tags.

Posted: Sun Aug 26, 2007 9:37 pm
by Ragdoll
xlRainlx wrote:Yea I'll be going for the Delta Halo type of skin. But you should try more than just proj and shader swaps dude. Try messing with the prt3's in the effe tags.
hey hey, dont be so quick to judge bro there are plenty of prt3 changes
and those are completly separate weapons. i did ALOT to the map including some ai. the pics are just for tease :P

Posted: Sun Aug 26, 2007 10:03 pm
by foxfanatic23I7
the new mach is fail.

Posted: Sun Aug 26, 2007 10:05 pm
by Ragdoll
foxfanatic23I7 wrote:the new mach is fail.
yea but that is the best i could get it from its original state. :?

Posted: Sun Aug 26, 2007 10:06 pm
by foxfanatic23I7
tomg44 wrote:
foxfanatic23I7 wrote:the new mach is fail.
yea but that is the best i could get it from its original state. :?
Then leave it as original. It's from deltahalo after all.

Posted: Sun Aug 26, 2007 10:23 pm
by Ragdoll
i get the green shade o death.

Posted: Mon Aug 27, 2007 2:28 am
by DrXThirst
Image

That's the only thing I saw that I liked. I've checked this topic time-after-time to see if theres anything that I would like and I hoped to see a huge update, but I see that you failed to do that. However, I would still like you to explain to me wtf the huge mach in mid-air is doing. Are you teleporting up there or is it up there for looks? Or what?

Posted: Mon Aug 27, 2007 2:44 am
by Ragdoll
drxthirst2 wrote:Image

That's the only thing I saw that I liked. I've checked this topic time-after-time to see if theres anything that I would like and I hoped to see a huge update, but I see that you failed to do that. However, I would still like you to explain to me wtf the huge mach in mid-air is doing. Are you teleporting up there or is it up there for looks? Or what?
its not just up there for looks about 1/3 of the player spawns are up there. along with a few weapons. so its for gameplay and looks.

and i really dont care if your dissapointed. its a work in progress so dont judge it like its a completed mod.

Posted: Mon Aug 27, 2007 6:48 am
by foxfanatic23I7
tomg44 wrote:i get the green shade o death.
Fine, then just rebuild the map with containment's lightmap...