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{WIP} Full Halo Mod
Posted: Tue Aug 14, 2007 9:56 am
by niktheweirdmodder
Hi there. My FHM is nearly half way there, levels complete are a30, b30, b40 (lost ppf so i'm gonna redo) and levels im doing right now are c40 and d20.
Some questions:
In d20 what colour coolant do you want?
In b40 do you want the ground completly snowed up or part snow part grass?
Also does anyone know how to place AI spawns? Would be useful in b30

Posted: Tue Aug 14, 2007 10:51 am
by Umbral
That looks pretty cool I am not much of a Halo 1 player but I think it looks nice finish it up for sure.

Posted: Tue Aug 14, 2007 11:04 am
by antszy101
Last picture's cliff looks a bit disgusting

Posted: Tue Aug 14, 2007 11:41 am
by CabooseJr
its like Dig Dug.
Posted: Tue Aug 14, 2007 11:45 am
by HellaWack
antszy101 wrote:Last picture's cliff looks a bit disgusting

Agreed,
you should change that for the finished version.
Posted: Tue Aug 14, 2007 1:12 pm
by i.am.terror
antszy101 wrote:Last picture's cliff looks a bit disgusting

with a slight amount of blending thats how cliffs in ravines should really look if they were more dirt/clay than say granite or some other rock. it shows the erosion over time. it's like a time line for a gorge.
Posted: Tue Aug 14, 2007 5:13 pm
by dec1234
i.am.terror wrote:antszy101 wrote:Last picture's cliff looks a bit disgusting

with a slight amount of blending thats how cliffs in ravines should really look if they were more dirt/clay than say granite or some other rock. it shows the erosion over time. it's like a time line for a gorge.
You find me cliffs that look like that and ill take a p1ss in a magicians hat...
Posted: Tue Aug 14, 2007 5:24 pm
by JK-47
i.am.terror wrote:
with a slight amount of blending thats how cliffs in ravines should really look if they were more dirt/clay than say granite or some other rock. it shows the erosion over time. it's like a time line for a gorge.
I've been to many places that have that appearance, however, those cliff textures look nothing like it. They look really bad :\
Other than that, the mod looks pretty nice

Posted: Wed Aug 15, 2007 5:51 am
by INSANEdrive
dec1234 wrote:i.am.terror wrote:antszy101 wrote:Last picture's cliff looks a bit disgusting

with a slight amount of blending thats how cliffs in ravines should really look if they were more dirt/clay than say granite or some other rock. it shows the erosion over time. it's like a time line for a gorge.
You find me cliffs that look like that and ill take a p1ss in a magicians hat...
Hope you know a Magician
I know what he is trying to do.... but he didn't... It Looks Awful.
Needs to scrap it.
Posted: Wed Aug 15, 2007 7:30 am
by dec1234
Well while practicing my peeing shot in a hat i accidentally p2ssed on my camera and now its broke to i cant get you my pics

Posted: Wed Aug 15, 2007 12:41 pm
by niktheweirdmodder
Here are some more pictures.
How do you get the coolant to glow red?
How do you place AI spawns?
Posted: Wed Aug 15, 2007 2:47 pm
by Dead Killa \ D
adding ai spawns in solo maps...i dont know if it works the same way like MP.. and as for making the coolant glow read, no water actually has a source bitmap, just a cubemap, and ripple map, and maybe a bumpmap. You can change the colours of it in its shader tag, but im not sure how to access that in halo PC..nor do i remember(last mod i made was around a year ago..)