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Out with the new in with the old!?

Posted: Wed Aug 08, 2007 10:47 am
by DarkShallFall
Concept
Image
Model
Image
Dont touch ma hog.

Posted: Wed Aug 08, 2007 10:50 am
by -DeToX-
I prefer the new? But its still cool.

Posted: Wed Aug 08, 2007 10:50 am
by CDK908
nice model....but i think they didn't use it for a reason :wink: it's not a warthog it's a doon buggy.

Posted: Wed Aug 08, 2007 11:09 am
by xzodia
asuming this is for H2 i can help you inject it with working wheels and properish collision

Posted: Wed Aug 08, 2007 12:19 pm
by killarzachary
Wow, that looks fun to drive, you should try to build an obsicle coarse for it.

Posted: Wed Aug 08, 2007 12:37 pm
by McJix
xzodia wrote:asuming this is for H2 i can help you inject it with working wheels and properish collision
If you can get that to work, see if you can get an .item_collection for it, along with the other nessesary files, so others of us can use it too. Looks sweet.

Posted: Wed Aug 08, 2007 1:53 pm
by Geo
Smugglars Run, lawl.

Posted: Wed Aug 08, 2007 3:45 pm
by CptnNsan0
try fitting a turret on the back of it.

Posted: Wed Aug 08, 2007 4:16 pm
by DarkShallFall
Rigging vehicles is rather simple Demonic and myself are pretty good at it so id have to decline your offer xodia

Posted: Wed Aug 08, 2007 4:21 pm
by DemonicSandwich
...Though we may need help with phmo collision...

Posted: Wed Aug 08, 2007 5:03 pm
by Leiukemia
Modelling is messy in areas. Also, if you're going for accuracy to concept I think you should start over. If you like it the way it is, then I think you should fix up the proportions, put in more triangles, and add more detail.

Posted: Wed Aug 08, 2007 5:19 pm
by McJix
Leiukemia wrote:Modelling is messy in areas. Also, if you're going for accuracy to concept I think you should start over. If you like it the way it is, then I think you should fix up the proportions, put in more triangles, and add more detail.
Yeah, its a little blocky. Starting from scratch would make it look better, but if you want to take the lazier approach, you can just do a mesh smooth and modify the geometry to you liking.

I'd still like to see a finished version though, and I'd like to be able to see it in some maps. Reminds me of a smaller Hellbender from UT2004.

Posted: Wed Aug 08, 2007 5:22 pm
by newbymodder
i like this just like an fast attack vehicle good for insertions lol sry thats the bf2 talking haha any way don't add a turret to it i like it like that but ya im very anxious to see the final i saw that pic along time ago along with the concept boat but i didn't like the pic but i like your model for it

Posted: Wed Aug 08, 2007 5:26 pm
by ScottyGEE
Add a turret on it and its the NOD dune buggy ;p

Posted: Wed Aug 08, 2007 5:29 pm
by CptnNsan0
the two metal plates above the wheel look perfect for machine guns you could fire from inside the vehicle.

Posted: Wed Aug 08, 2007 5:34 pm
by antszy101
ScottyGEE wrote:Add a turret on it and its the NOD dune buggy ;p
lol
I love C&C Tiberium Wars, even if it is old :P

Posted: Wed Aug 08, 2007 5:55 pm
by xzodia
Darkshallfall wrote:Rigging vehicles is rather simple Demonic and myself are pretty good at it so id have to decline your offer xodia
o rly? no pix no pruf. :P

Posted: Wed Aug 08, 2007 6:10 pm
by Leiukemia
McJix wrote:
Leiukemia wrote:Modelling is messy in areas. Also, if you're going for accuracy to concept I think you should start over. If you like it the way it is, then I think you should fix up the proportions, put in more triangles, and add more detail.
Yeah, its a little blocky. Starting from scratch would make it look better, but if you want to take the lazier approach, you can just do a mesh smooth and modify the geometry to you liking.

I'd still like to see a finished version though, and I'd like to be able to see it in some maps. Reminds me of a smaller Hellbender from UT2004.
Mesh smooth isn't something suitable for a video-game type model. You'll just end up wasting tons of triangles on things that don't even need to be smooth. Don't waste your time with mesh smooth, it's better used for organic objects, such as a biped (still, only for an artistic use not to be used in a game).

Posted: Wed Aug 08, 2007 7:24 pm
by DarkShallFall
xzodia wrote:
Darkshallfall wrote:Rigging vehicles is rather simple Demonic and myself are pretty good at it so id have to decline your offer xodia
o rly? no pix no pruf. :P
Look in halo 2 modding disscussion under Team Acemods 3volved. We can do custom wheels custom hull and custom suspension. Theres your pics and proof.

Posted: Wed Aug 08, 2007 7:47 pm
by newbymodder
Darkshallfall wrote:
xzodia wrote:
Darkshallfall wrote:Rigging vehicles is rather simple Demonic and myself are pretty good at it so id have to decline your offer xodia
o rly? no pix no pruf. :P
Look in halo 2 modding disscussion under Team Acemods 3volved. We can do custom wheels custom hull and custom suspension. Theres your pics and proof.
amen

idk dark the turret on it? it would be hard to make it sit low enough to look good