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Prophet *Released*

Posted: Sat Jul 07, 2007 12:33 pm
by Prey
Prophet has now been released, Download it HERE.
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Original Post:


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But Entity already has a bsp viewer...
True, but take into account that this loads in quarter of the time; takes up approx. half as much memory; and will work on PC's that aren't all that great (One beta tester's computer couldn't run a bsp viewer before, yet this runs fine on it at 50 frames a sec =x)

You might have noticed from the pix that you can select pieces of the bsp/permutations and it'll tell you what bitmap it's using.. heh heh. I won't say anymore, but do expect to see this go through quite a few advances before the final v. :P

Anyways thought I'd post some pictures to build up some hype, but more importantly to get some feedback back from the community. If you have any good ideas that you think will benefit the program; feel free to post them here or tell me over AIM and I'll see what I can do.

Also, If anyone knows of any particularly troublesome maps that just won't open up in an editor; make it known to me, and I'll do my best to get the damn thing workin' in Prophet :wink:

Street Cred.
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Entity - Excellent resource for learning exactly how the bsp works.
Ant - Help with splitting up meshes.
Dec - For being an idea man ;x

eof post.. I'll keep you all up to date with the app by posting updates below

Ein - 08/07/07

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So you can move permutations now, the movement is also based off the direction of the camera so it's pretty easy to use.

One problem though is the collision.. for anyone that doesn't know, when you move scenery you need to re-calculate the collision, if you don't you'll be able to walk through the moved perm. and it'll also disappear when looked at from certain angles/distances. I don't know how to re-calc. collision.. so if anyone out there is willing to spill the beans.. :wink:

Zwei - 08/07/07

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Still early stages, expect extract/inject as well as a few more things to be coming soon :P

Posted: Sat Jul 07, 2007 12:36 pm
by RXM-Tftman78
Once Prey releases this BSP Viewer I highly reccomend using this BSP Viewier than Entity's
I had the liberty of beta testing this, and I have to say that this is the BEST BSP VIEWER I HAVE EVER USED, SEEN, and HAD!

Really good job on this Prey!

Posted: Sat Jul 07, 2007 12:39 pm
by Supermodder911
Good Job Prey

Posted: Sat Jul 07, 2007 12:41 pm
by xzodia
nice, i'm working on a similar but different project of my own, assuming yours is written in c# we could merge the 2 to make one awsome program >_> mb?

Posted: Sat Jul 07, 2007 12:42 pm
by dec1234
One Word:
Very (Adding a Second) AWSOME!

Very cool app, helps everyone from skinners to modders doing near all BSP and Map related changes. when finished it gets 10/10 because i know the true power of this app (in other words it loads maps i mess up :P )

Posted: Sat Jul 07, 2007 12:46 pm
by Hawaiian Modder
Sick, I really want it, lol.
If you make it so it edits spawns and add AI to the list of spawns you can edit I will love you for ever.

Posted: Sat Jul 07, 2007 12:51 pm
by Tural
Nice.

Posted: Sat Jul 07, 2007 1:46 pm
by CptnNsan0
I was just thinking that something like this would be cool last week. lol great job.

Posted: Sat Jul 07, 2007 2:11 pm
by Sgt.Peppers
Wow prey, nice. Also, I know nothing about programming and whatnot, and I don't know how hard it would be to accomplish this, but I'd love to be able to duplicate objects/scenery and swap it and all of that, like in SparkEdit. :) Don't know if that's possible or not, but it would sure be helpful.

Posted: Sat Jul 07, 2007 2:34 pm
by -DeToX-
psh. Nub. :wink:

Posted: Sat Jul 07, 2007 2:47 pm
by Sgt.Peppers
-DeToX- wrote:psh. Nub. :wink:
So I'm guessing no it's not possible?

Posted: Sat Jul 07, 2007 2:51 pm
by -DeToX-
I was calling Prey a nub. :wink:

Posted: Sat Jul 07, 2007 2:53 pm
by xlRainlx
awesome let me beat >.<

Posted: Sat Jul 07, 2007 3:00 pm
by Prey
@Pep's: I've never used SparkEdit before, but I do have my own ideas on cloning, I'll keep you all posted.

Posted: Sat Jul 07, 2007 3:04 pm
by DrXThirst
lol. Well, the app looks nice so far, however, you might be wasting your time.

/project pwnsauce :wink:

Posted: Sat Jul 07, 2007 3:20 pm
by Sgt.Peppers
Prey wrote:@Pep's: I've never used SparkEdit before, but I do have my own ideas on cloning, I'll keep you all posted.
Sweet, I think you should D/L SparkEdit, and just mess around with it for a little bit, get some ideas. I think you'll find it's features quite nice. :)

Posted: Sat Jul 07, 2007 4:25 pm
by bibbit
Sparkedit is a good program.
If you just took everything from Sparkedit and made it for H2, you will begin your reign as God.

Posted: Sat Jul 07, 2007 4:42 pm
by theycallmechad
Looks great man! This is (almost) the skinner's dream BSP viewer!

Posted: Sat Jul 07, 2007 4:45 pm
by plushiefire
Alright, looks nice so far.

Suggestions-

Bump view- View the map with its bumpmaps instead of normal bitmaps

Detail view- View the maps detail maps insead of normal bitmaps

In-program collision editor- Move verts around, up or down, left or right

Mesh edit- Move verts on the mesh left right and up and down

wireframe+texture view- show wireframe with textures

Duplicate system- Choose an item, right click, duplicate (clones a chunk in sncr (itmc))

Delete system-Opposite of duplicate system

Hide mode- Select faces and temp. hide them.

great app though

Posted: Sat Jul 07, 2007 5:02 pm
by Hawaiian Modder
plushiefire wrote: Suggestions-

Bump view- View the map with its bumpmaps instead of normal bitmaps
Would make the viewer extremely slow

Detail view- View the maps detail maps insead of normal bitmaps
Would make the viewer extremely slow

In-program collision editor- Move verts around, up or down, left or right
Not possible untill we can edit collsion, Also very hard to do

Mesh edit- Move verts on the mesh left right and up and down
If your getting at custom bsp's, not possible untill we can actually do that. Also very hard to do

wireframe+texture view- show wireframe with textures
wouldn't that just make it render normally.

Duplicate system- Choose an item, right click, duplicate (clones a chunk in sncr (itmc))
Good Idea.

Delete system-Opposite of duplicate system
Good Idea.

Hide mode- Select faces and temp. hide them.
Reason for this?
If it looks like I was trying to be mean I wasn't, I just was trying to point out a few things that I noticed.