Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Sgt.Peppers
Posts: 2277 Joined: Thu Jul 06, 2006 1:25 pm
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by Sgt.Peppers » Sun Jul 08, 2007 11:05 am
Oh my, extraction and injection also? I think I might just start over on my skin now that this is out. Wow, can't wait.
smokey
Posts: 391 Joined: Tue Jul 25, 2006 5:39 pm
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by smokey » Mon Jul 09, 2007 9:13 am
Wow Prey, this is awesome. Is this BSP viewer 100% accurate though? I noticed in some versions of entity, things don't end up where you put them >.<
Elite747
Posts: 636 Joined: Wed Nov 30, 2005 5:57 pm
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by Elite747 » Mon Jul 09, 2007 9:53 am
Y/P/R had BETTER be fixed!
It looks nice, but hopefully my computer can run it. (Entity's viewer doesn't.
)
Sgt.Peppers
Posts: 2277 Joined: Thu Jul 06, 2006 1:25 pm
Location: Texas
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by Sgt.Peppers » Mon Jul 09, 2007 12:41 pm
Damn I really really want to see duplication/swapping in this BSP viewer.
Pleaseeeeeee.
JacksonCougAr
Posts: 2333 Joined: Fri Jan 12, 2007 1:56 pm
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by JacksonCougAr » Mon Jul 09, 2007 4:44 pm
Am I correct in hoping that the picture of bitmap extraction/Injection prey is showing that you can inject/extract the bitmaps used by PARTICULAR parts of the BSP? So if a certain person where to swap that parts shader you would only edit that one shader ummm?
bibbit
Posts: 1900 Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.
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by bibbit » Mon Jul 09, 2007 5:45 pm
Extract/injecting skins = no more bitm tag searching! ORSM!
Cannot wait.
xxQTip05xx
Posts: 188 Joined: Fri Oct 13, 2006 3:00 pm
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by xxQTip05xx » Tue Jul 10, 2007 10:07 am
i cannot wait for this pray!
you are god
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JacksonCougAr
Posts: 2333 Joined: Fri Jan 12, 2007 1:56 pm
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by JacksonCougAr » Tue Jul 10, 2007 10:44 am
Well "pray" on your on time >_>
I'm looking at "Prey" so I can give him a big hug if he gets all this right and releases this app soon.
Snave
Posts: 1161 Joined: Sun Jul 25, 2004 5:46 am
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by Snave » Tue Jul 10, 2007 3:25 pm
Bsp extraction? For each different bsp.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Thu Jul 12, 2007 2:09 pm
Enough. Topic cleaned of any posts relating to the argument. That has no place in this topic.
-Treetoad-
Posts: 736 Joined: Sat Jun 03, 2006 7:58 pm
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by -Treetoad- » Sat Jul 14, 2007 9:06 pm
Holy ****!!
All I can say is... thank you
<3
Sig over file size limit.
fodelement
Posts: 93 Joined: Wed Jun 15, 2005 9:08 pm
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by fodelement » Wed Jul 18, 2007 5:38 pm
SG911 wrote: I'd like to see yaw,pitch, and roll fixed.
I agree this seems to be the ultimate problem with BSP veiwers.
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Wed Jul 18, 2007 6:07 pm
This is going great.
I've only seen one BSP viewer better than yours, and its not being released, so no competition I guess. Good luck.
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
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by kibito87 » Wed Jul 18, 2007 8:32 pm
-DeToX- wrote: This is going great.
I've only seen one BSP viewer better than yours, and its not being released, so no competition I guess. Good luck.
Yeah, it's ashame that's not going any further. Oh well, This is going to be great. I love beta'ing this. It's fun to use and to look around with.
LuxuriousMeat
Posts: 824 Joined: Thu Nov 03, 2005 6:43 pm
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by LuxuriousMeat » Thu Jul 19, 2007 9:33 am
-DeToX- wrote: This is going great.
I've only seen one BSP viewer better than yours, and its not being released, so no competition I guess. Good luck.
I hate it when people do that, makes me feel left out
...
Good job Detox you made me cry!
DoorM4n
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by DoorM4n » Thu Jul 19, 2007 1:50 pm
This will make modding a hobby which doesn't even need for you to turn your xbox on to test anything!
The maximum signature size is 500x120px at 75kb.
Prey
Posts: 1026 Joined: Wed Dec 27, 2006 6:49 am
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by Prey » Thu Jul 19, 2007 2:42 pm
-DeToX- wrote: This is going great.
I've only seen one BSP viewer better than yours, and its not being released, so no competition I guess. Good luck.
Prom. is not being released anymore..?
Anyways not a lot to report back on at the moment, as I've been redoing the entire base code to the DirectX team's standards. Double the frame rate anyone? Cexy functional UI anyone?
Hopefully I'll get an update out soon-ish.
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Thu Jul 19, 2007 3:09 pm
Prey wrote: -DeToX- wrote: This is going great.
I've only seen one BSP viewer better than yours, and its not being released, so no competition I guess. Good luck.
Prom. is not being released anymore..?
Anyways not a lot to report back on at the moment, as I've been redoing the entire base code to the DirectX team's standards. Double the frame rate anyone? Cexy functional UI anyone?
Hopefully I'll get an update out soon-ish.
Not Prom. But its not really relevant, thats why I put it in small text.
So lets just get back on track.