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:0 Shade Turret in Halo 2! and i fixed up the ar like i said
Posted: Thu Dec 28, 2006 8:23 am
by xlRainlx
First of all i want you all to know how much of a pain the putooty it was to get the shade come out just right. And i want to show you just how funny my suffering was.
Here is the Chief doing yoga!

As you can see there were some major problems.
But i was able to fix em
You like what you see?
Good heres another thing u will like.
Yea the screen is glowing.
No the texture is NOT ripped.
Dont tell me the ar is squished or the counter is too small cuz i fitted it to the precise size of the original ar
Posted: Thu Dec 28, 2006 8:31 am
by Jsk1610
Cool.
Posted: Thu Dec 28, 2006 8:34 am
by -DeToX-
The real accomplishment here is the shade turret. ;O.
Hawt.
Posted: Thu Dec 28, 2006 8:37 am
by rasillon
[hint] use the gravity throne animations for the mc sitting in the gun turret [hint]
Posted: Thu Dec 28, 2006 8:39 am
by xlRainlx
rasillon wrote:[hint] use the gravity throne animations for the mc sitting in the gun turret [hint]
i already fixed the elites and mcs seat animations for it so that they dont look retarted. those yoga pics are just what i had to deal with.
Posted: Thu Dec 28, 2006 10:35 am
by StalkingGrunt911
Cool. =D
Posted: Thu Dec 28, 2006 10:47 am
by Geo
Awesome. Very good work on the Shade, release to tags and resources >_<
Posted: Thu Dec 28, 2006 10:52 am
by GametagAeonFlux
That's pretty awesome, good job on getting that to glow too.
Posted: Thu Dec 28, 2006 10:52 am
by xlRainlx
iGeo wrote:Awesome. Very good work on the Shade, release to tags and resources >_<
k just let me fix the weapon for the shade. anyone know how to make it so that c_turret_ap_big_needler only fires from one position?
Posted: Thu Dec 28, 2006 11:33 am
by Alchemist666
first pic looks like mc geetting read for but sex also nice work

Posted: Thu Dec 28, 2006 12:56 pm
by T1xAnton
it looks good, but yet it look deformed

how did that happen?
Posted: Thu Dec 28, 2006 1:33 pm
by shadowkhas
Sweet. Shades = <3
Posted: Thu Dec 28, 2006 1:41 pm
by auerhantheman1
Looks awesome! Too bad there's no compass

Posted: Thu Dec 28, 2006 1:52 pm
by UPS
only problem with AR: make it so the firing effect isnt spread out into 3 "columns" and it will be flawless ^^ model is perfect however.
Posted: Thu Dec 28, 2006 2:25 pm
by ScottyGEE
xlRainlx wrote:iGeo wrote:Awesome. Very good work on the Shade, release to tags and resources >_<
k just let me fix the weapon for the shade. anyone know how to make it so that c_turret_ap_big_needler only fires from one position?
Change the position of the primary_trigger (or is it primary_fire?) markers on the model...Move them into a central position (theres hould be two chunks)
As for the AR, it looks horribly undetailed.
The Shade turret looks kool...Does it sit in a normal poistion (I.e not hovering) when not in use?
Posted: Thu Dec 28, 2006 2:41 pm
by CDK908
wtf is with mc? his feet are in the sky when in turret.
Posted: Thu Dec 28, 2006 2:45 pm
by GametagAeonFlux
CDK908 wrote:wtf is with mc? his feet are in the sky when in turret.
Read the post...he says he fixed that. It was just an example of what it looked like before he fixed it.
Posted: Thu Dec 28, 2006 3:08 pm
by T Beezie
Lovin' that Shade
And nice work on un-squishing that AR,
Looks
Hawt!
Posted: Thu Dec 28, 2006 3:34 pm
by Hawaiian Modder
Note: I never finished halo 1 or really even played it.
Wtf is a shade cannon? At first I thought shade helped you and that's why you called it a shade cannon.
Well w/e it is you must have done something hard to get all these comments, so good job.

Posted: Thu Dec 28, 2006 4:02 pm
by M4573R51337
Neither of them looks realy good, tons of streached uvws on the shade. Is it hard or something to put new models in h2? I never modded it.