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CMT MP Sneak Peak, CMT Promo vid #2 Fragment and Grove

Posted: Thu Dec 21, 2006 3:41 pm
by M4573R51337
12-23-06
http://www.cmt.h2vista.net/promotionali ... 20480p.wmv

We want feeback on what needs to be changed to the Halowars biped featured in here, let us know what you think needs to be changed.

Also, about the vehicles, the maps are set for 2 of each hog per team, the extra vehicles you see are optionable via gametype.


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You all know something big is happening Christmas Day with CMT, and one thing the new mod is designed for that the old mod wasn't is high definition textures. There were only 2 textures in CMT SPV1 that were 1024x1024, which were the BRG and the Custom cyborg. Here is a teaser of the high def FP arms, and the High Def Ma5c both designed at 2048x2048 resolution. (and yes, we know about that thumb error)

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I have permission to post these high res pics from vinx.

Until Christmas day, we will be doing a Pic update everyday like we did for SP release, so if you have any requests of things you want to see, just shout it out.

Posted: Thu Dec 21, 2006 3:43 pm
by GametagAeonFlux
Beautiful. I don't really have any requests though...just keep your promise.

Posted: Thu Dec 21, 2006 4:10 pm
by o90x42424
Damn... That's unbelievably sexy.

Posted: Thu Dec 21, 2006 4:11 pm
by Tsuin Taiyou
Mmm...

Posted: Thu Dec 21, 2006 4:25 pm
by halo0001
very nice but do u think u can scale the images down a tad...looks great i like the animations for the melee :)

Posted: Thu Dec 21, 2006 4:29 pm
by StalkingGrunt911
That is really nice. =D

Posted: Thu Dec 21, 2006 4:49 pm
by JunkfoodMan
That looks awsome. Are they bump maps, or are they in the base texture itself?

Posted: Thu Dec 21, 2006 4:53 pm
by M4573R51337
H1 doesn't allow bumpmaps on anything but bsps. Everything you see there is Texturing, multimaps, and cubemaps.

Posted: Thu Dec 21, 2006 5:04 pm
by JunkfoodMan
Oh, yeah, I forgot, thanks. I usually get mixed up between the two ^_^
Nice job, it really is HD.

Posted: Thu Dec 21, 2006 5:06 pm
by CabooseJr
you fail to never amaze me.

Posted: Thu Dec 21, 2006 5:28 pm
by avp DR@AGON
looks amazing
id like to see the AR in third person and more mp pics

Posted: Thu Dec 21, 2006 5:32 pm
by fishface617
Why does the AR screen change color?

Well, anways its still awsome. 8)

Posted: Thu Dec 21, 2006 5:34 pm
by CabooseJr
fishface617 wrote:Why does the AR screen change color?

Well, anways its still awsome. 8)
it depends on how much ammo you have.

Posted: Thu Dec 21, 2006 5:35 pm
by Kirk
I don't know. Blue is the only color that looks good. Anything else is atrocious.

Posted: Thu Dec 21, 2006 5:41 pm
by SilentKnight064
Pics too big much? It's pretty and all, but the size makes it impossible to really appreciate it all at once. You'll get a better "wow factor" effect if it will all fit on a person's computer screen.

Posted: Thu Dec 21, 2006 6:04 pm
by Caboose{SE}
Kirk wrote:I don't know. Blue is the only color that looks good. Anything else is atrocious.
i dunno, i like l33ts idea. i don't remember the exact ammo count but it changes from blue to yellow to red as your ammo depletes

Posted: Thu Dec 21, 2006 7:20 pm
by Kirk
Would be better if the number text changed color, and not the whole display, I think.

Posted: Thu Dec 21, 2006 7:58 pm
by JK-47
Very nice :wink:

Posted: Thu Dec 21, 2006 10:56 pm
by ScottyGEE
The AR looks fantastic...It makes the rest look dull...
Which brings me to the MC hands...they don't look good :( Don't look that detailed (The "dents" in his hand thing)

Posted: Thu Dec 21, 2006 11:55 pm
by Veegie[Temp]
Just model the intrusions on the Master Chief's hand already, please.