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[WIP] Snowy Beavercreek...

Posted: Tue Dec 19, 2006 1:42 pm
by dishboy
So this is my first real mod, i know that this mod has probably been done before but i have always wanted to see a snowy beavercreek, i added falling snow, i have added a few small weapons effects as of now, flashlight on the br, and a lazer sight on the magnum (As you can see in the pics) I have reskinned the whole map, so what do you think..... Suggestions would be GREAT!!!

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Posted: Tue Dec 19, 2006 1:48 pm
by JesseCuster
its cool for ur first real...um..maybe make the baseskin diffrent , add a few redecars with coll and change the snow so that it looks thick and more
(weathertag) show unknows ..and play with some float or values or how it called.....u make it faster or thicker or the snowflakes bigger..what ever....

but a good one for first....

i dk how to get weather in a bsp without... :cry:
i used tut, but i get failed :roll:

Posted: Tue Dec 19, 2006 1:48 pm
by Snave
Why would the indoor bitmaps be snowy? There's no need to paint every bitmap white..

Posted: Tue Dec 19, 2006 1:50 pm
by theycallmechad
It's because, if you'll look closely, it's snowing indoors.

Posted: Tue Dec 19, 2006 1:50 pm
by JesseCuster
Why would the indoor bitmaps be snowy? There's no need to paint every bitmap white..
maybe they are frozen :wink: :lol:

oh..and by the way..add some dancing pinguins (happy feet) :lol:

Posted: Tue Dec 19, 2006 1:53 pm
by galvination
dancing pinguins (happy feet) + halo = bad Idea.


looks cool, skin the glass windows on the roof to have frost on em :P

Posted: Tue Dec 19, 2006 1:54 pm
by dishboy
I DID!! :)

Posted: Tue Dec 19, 2006 4:41 pm
by SpartanPat492
Looks pretty good, but I don't really like the sun with the snowing. It looks a little weird, maybe take a little bit of that out.