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The Park
Posted: Sun Dec 10, 2006 11:28 pm
by kibito87
.::UPDATE::.
I've updated the map. Skinned it to show more for what i've been working at. I'm using a different set of trees that, most notably, haven't been used in any other mod.
*If i'm wrong please show me and I'll be glad to correct myself*. So check it out now, and let me know what you think of the new "The Park"!
Posted: Sun Dec 10, 2006 11:33 pm
by PyroBlizzard
Awesome

Posted: Sun Dec 10, 2006 11:45 pm
by ScottyGEE
Needs a lot more before I consider giving proper feedback...I just see trees and rain.
Posted: Sun Dec 10, 2006 11:59 pm
by GruntLeet
A Road with passing by turretless warthogs in the back would make me give it a 10.10

...(edit) Better yet turretless warthogs going up hill....
Posted: Mon Dec 11, 2006 12:43 am
by kibito87
ScottyGEE wrote:Needs a lot more before I consider giving proper feedback...I just see trees and rain.
Yeah i hear ya. I have a few ideas. But just to let you know this wasn't just a 20 minute throw together mod. I've been at it with this damn thing for awhile now lol. I may* have to restart it for the 3rd time but i'm getting everything down pact. If you do happen to come up with any good ideas, i'm all ears.
Posted: Mon Dec 11, 2006 1:58 am
by GruntLeet
Well when i make mi mods..... and i like a part of them i put them in mi Modified maps... so i dont have to keep on restarting..... i just name the map (Gemini blood tower) then i just rewrite it to gemini.map if i fucked up on the last thing i did

Posted: Mon Dec 11, 2006 1:59 am
by ScottyGEE
Well at least your not using the trees that are featured in like everyone's coagulation ttree mod...I'm utterly sick of them...
I can't really think of things to add in it though... Perhaps make it reconaissance mission, night time with MC vs Different MC...Tactical weapons and no shileds (but more health and only the sniper rifle has the headshot flag checked)
I could help you out with it all if you want.
Posted: Mon Dec 11, 2006 2:24 am
by kibito87
ScottyGEE wrote:Well at least your not using the trees that are featured in like everyone's coagulation ttree mod...I'm utterly sick of them...
I can't really think of things to add in it though... Perhaps make it reconaissance mission, night time with MC vs Different MC...Tactical weapons and no shileds (but more health and only the sniper rifle has the headshot flag checked)
I could help you out with it all if you want.
I like what you are thinking. I personally don't use covie weapons much (cept the beam rifle). Plus any actual weapon editing i'd consider is for human weapons. I do have an idea for bipeds vs bipeds. And I know what you are saying on the trees. They are used in many o mods.

i like to keep my mods pretty original, though some may find this not.
Posted: Mon Dec 11, 2006 2:26 am
by SnaFuBAR
how bout blown up vehicles scatered about the park?
Re: The Park
Posted: Mon Dec 11, 2006 4:56 am
by -DeToX-
kibito87 wrote:DeToX's feedback doesn't count

You knew this was coming didn't you. Muhahaha
Anyways, Its just trees and rain, needs a skin for a proper WIP, next time try to keep that in mind, it display's more.
Though it has potential depending on how you use the skin.
Posted: Mon Dec 11, 2006 5:00 am
by StalkingGrunt911
Coag is too big for a park.

Yeah if it has a nice skin to go with it and a good theme it will look/sound better.

Re: The Park
Posted: Mon Dec 11, 2006 8:06 am
by kibito87
-DeToX- wrote:You knew this was coming didn't you. Muhahaha
Anyways, Its just trees and rain, needs a skin for a proper WIP, next time try to keep that in mind, it display's more.
Though it has potential depending on how you use the skin.
StalkingGrunt911 wrote:Coag is too big for a park.

Yeah if it has a nice skin to go with it and a good theme it will look/sound better.

Don't worry, a skin is in the works.
Posted: Mon Dec 11, 2006 8:07 am
by Geo
ScottyGEE wrote:I could help you out with it all if you want.
DON'T BELIEVE HIM!!!!1!!1
<3
Posted: Mon Dec 11, 2006 8:35 am
by GametagAeonFlux
Neat theme and all, but I friggin hate Coag mods most of the time.

Posted: Mon Dec 11, 2006 11:48 am
by kibito87
lmao i know what you mean. Honestly IMO, most of the coag mods you see are partial and not complete. I'm hoping to break that cycle and put out a visual appealing yet fun to play coag mod. This will not be one of those half done hack jobs.
Posted: Mon Dec 11, 2006 12:14 pm
by GruntLeet
Just do beaver creek..... Flatin out the bases though..
Posted: Mon Dec 11, 2006 12:48 pm
by -DeToX-
kibito87 wrote:lmao i know what you mean. Honestly IMO, most of the coag mods you see are partial and not complete. I'm hoping to break that cycle and put out a visual appealing yet fun to play coag mod. This will not be one of those half done hack jobs.
Actually I don't like coag mods overall either, and its not hack jobs, even if it was the same skin and weapons on another map, Just coagulation is too over used. Also one question kibito...
Why did you show a WIP without a skin <.<.
It would look so much more appealing.
And please god this time don't add white fog <.<
jk.
Good luck man, If you need me, AIM me up.
Posted: Mon Dec 11, 2006 2:48 pm
by kibito87
-DeToX- wrote: Also one question kibito...
Why did you show a WIP without a skin <.<.
Correct me if i'm wrong but is this not a work in progress either way? I don't recall WIP having requirements besides something different being done. Anyways, it's all in the works.
Posted: Mon Dec 11, 2006 3:05 pm
by Geo
I don't have anything against Coag mods, I wouldn't download one, but that's not the point.
I do however, have a thing against people adding "-ulation" to the end of their map name. It's annoying as fuck, and stopped being funny after the 423rd mod that used it was released.
I likes the looks of this, it has potential... but at the moment doesn't show us much, which is kinda pointless.
Posted: Mon Dec 11, 2006 3:20 pm
by MasterChief2829
I would recommend having some sort of foggy haze and background noise... but that may not be the style your looking for so... blah.