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Peek a boo they see you...I'd duck
Posted: Wed Dec 06, 2006 3:49 pm
by Caboose{SE}
4 new models for ambush project
each model has somewhere between 3,000 and 3,500 except the ak which is just below 2,000
so...who wants to uv these
Posted: Wed Dec 06, 2006 4:06 pm
by slayer410
Good god these are simply amazing.
Posted: Wed Dec 06, 2006 4:09 pm
by V0Lt4Ge
Noice.

Posted: Wed Dec 06, 2006 4:13 pm
by StalkingGrunt911
Lookin' nice. =D
Posted: Wed Dec 06, 2006 4:24 pm
by GametagAeonFlux
Beautiful.

Posted: Wed Dec 06, 2006 4:46 pm
by CtrlAltDestroy
Right side of your m4/m16 receiver is lacking detail.
Rest is f'in' ace though.
Posted: Wed Dec 06, 2006 4:47 pm
by Caboose{SE}
because you don't see the right side in fp >_>
Posted: Wed Dec 06, 2006 5:43 pm
by Battery
please say these are for halo2, please!
Posted: Wed Dec 06, 2006 5:49 pm
by CtrlAltDestroy
His Halo CE mod and CS:S.
Posted: Wed Dec 06, 2006 6:13 pm
by -Legendary-
Nice.
Posted: Wed Dec 06, 2006 6:23 pm
by Sgt.Peppers
I love them all! 15/10

Posted: Wed Dec 06, 2006 6:29 pm
by Jsk1610
Simply beautiful. I need to learn to model like you. Superb 9.5/10.
Posted: Thu Dec 07, 2006 8:32 am
by [RLG] El Crappio
I adore the scoped M4 and the M16

. However something dosn't seem right about the standard M4 which I can't put my finger on

Posted: Thu Dec 07, 2006 8:43 am
by Geo
Give me the unwrapped bitmaps and I'll make a skin.
Posted: Thu Dec 07, 2006 10:49 am
by SnaFuBAR
bwahahaha, you're tipping the scales on the decision whether or not i'm buyin an m4 this morning... stop it.
Posted: Thu Dec 07, 2006 12:26 pm
by Caboose{SE}
: ) get one. <3 the m4... an ak would be nice too <3 ak as well
and i don't need a skinner just a uver or both if you're good enough
Posted: Fri Dec 08, 2006 3:09 pm
by RaVNzCRoFT
That M4 is godly. I prefer the non-tactical version.
Posted: Fri Dec 08, 2006 3:15 pm
by Sarb
Awsome.
Posted: Fri Dec 08, 2006 3:17 pm
by Explosive American
So, is that it for the remodels? They own, by the way. I'd like to see the tank finished. By the way, is it possible to just have a moving texture as the treads, and not have the tread move, or is that how it's already done? Is there any way I can rig my model so the tracks move in response to terrain along with the wheels?
Posted: Fri Dec 08, 2006 5:27 pm
by llamaboy772
Wow, those are so good I can't say much more then......
