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battle zone or the city
Posted: Sun Nov 19, 2006 8:11 pm
by halo0001
Posted: Sun Nov 19, 2006 8:41 pm
by GametagAeonFlux
The Floody version lighting seems awesome for some reason.
Posted: Sun Nov 19, 2006 10:54 pm
by Jubakuba
personally...floody version looks...used (?) to me.
Over done color.
The normal is maybe a little too bright?
have to see in-game
but both look amazing. Good job
Posted: Wed Nov 29, 2006 6:17 pm
by Catalyst_BSX
The normal one is pretty cool. I hope someone finally breaks the "Use Any BSP" barrier though. So finally when people say "City" in their posts, it will actually be a new city map.
But yeah, I like the normal one much better, everything matches and looks very nice and clean.
Posted: Wed Nov 29, 2006 6:19 pm
by -Legendary-
Looks neat. I say make a future like one.
Posted: Wed Nov 29, 2006 6:27 pm
by kibito87
I voted for the normal version. I personally just like lighter maps. Looks hawt though

Posted: Wed Nov 29, 2006 7:41 pm
by foxfanatic23I7
Catalyst_BSX wrote:The normal one is pretty cool. I hope someone finally breaks the "Use Any BSP" barrier though. So finally when people say "City" in their posts, it will actually be a new city map.
But yeah, I like the normal one much better, everything matches and looks very nice and clean.
O___o Me and stalkinggrunt911 thinking outside the box were able to conjure up this:
Oes Noes, what could that be?
On topic:
I am liking the normal version. My most favorite part is the legs if you will from "the arbiter".
Posted: Wed Nov 29, 2006 7:43 pm
by GametagAeonFlux
fox, you might wanna take that picture and show off something to show that it's multiplayer if you're trying to impress us.

Posted: Wed Nov 29, 2006 7:49 pm
by StalkingGrunt911
That is in multiplayer *cough*.
Anyways, I like the Flooded version but it just looks like a bunch of randomly placed machs, I see the speciman lift just there spawn but has no purpose to it. =/ Hopefully you are working on that but looks big and pretty good.
Posted: Wed Nov 29, 2006 7:49 pm
by halo0001
yo im the one who took that pic fox found it and stuff but i took the pic and i can promise you thats from mp

Posted: Wed Nov 29, 2006 7:52 pm
by StalkingGrunt911
Yeah I had to fix it up so it would load but lets stop talking about that and just focus on your mod.

Posted: Wed Nov 29, 2006 7:59 pm
by halo0001
well actually i stopped this mod for that snowey mod that i just realesed so w/e
Posted: Wed Nov 29, 2006 8:00 pm
by SilentKnight064
Populate, make some boundaries, add a gate and let's play it already. That could turn out very nice if it's set up right.
Posted: Wed Nov 29, 2006 8:13 pm
by foxfanatic23I7
Fine you always gotta make halo0001 do the work. Anyway in game pics:
Thank you Halo0001, I hope you can link these machs together with bridges.
Posted: Wed Nov 29, 2006 8:18 pm
by Punk Rock0905
Non-Solid bsp that's already been converted ftl!
scenarios\solo\03a_oldmombasa\earthcity_cine_intro_bsp
Posted: Wed Nov 29, 2006 8:28 pm
by foxfanatic23I7
i haevnt seen it ever before >.<.
Posted: Wed Nov 29, 2006 9:37 pm
by Pyroman
Yea man we all know. All the buildings have NO collision what-so-ever. I believe though that one does, and the road. So...sorry.
Posted: Thu Nov 30, 2006 4:22 am
by StalkingGrunt911
I only know that the road has collision and nothing else does. I think fox was trying to figure out how to give it collision but I'm not sure he has worked on it in a while.
Posted: Thu Nov 30, 2006 4:50 am
by Dojorkan
Why not use the outskirts parts you CAN play on?
Posted: Thu Nov 30, 2006 12:32 pm
by halo0001
the bsp would freeze any ways we really need to get back on topic but w/e