battle zone or the city

Post your pics of mods in beta, or pictures that do not have a mod associated with them.

Wich one u like better the floody version or normal?

dont like at all
0
No votes
like the floody
5
33%
like the norm
10
67%
 
Total votes: 15

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halo0001





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battle zone or the city

Post by halo0001 »

hey im workin on this new mach mod and i dont no how to add death zones to a map that dosent originally have death zones...also i dont no which way to go floody or normal, plz vote in the poll and tell me which way yall like...i like both idc

PICS:
FLOODY VERSION

Image

Image

NORMAL VERSION

Image

Image
Image
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GametagAeonFlux




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Post by GametagAeonFlux »

The Floody version lighting seems awesome for some reason.
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Post by Jubakuba »

personally...floody version looks...used (?) to me.
Over done color.
The normal is maybe a little too bright?
have to see in-game
but both look amazing. Good job
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Post by Catalyst_BSX »

The normal one is pretty cool. I hope someone finally breaks the "Use Any BSP" barrier though. So finally when people say "City" in their posts, it will actually be a new city map.

But yeah, I like the normal one much better, everything matches and looks very nice and clean.
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Post by -Legendary- »

Looks neat. I say make a future like one.
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kibito87




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Post by kibito87 »

I voted for the normal version. I personally just like lighter maps. Looks hawt though ;)
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Post by foxfanatic23I7 »

Catalyst_BSX wrote:The normal one is pretty cool. I hope someone finally breaks the "Use Any BSP" barrier though. So finally when people say "City" in their posts, it will actually be a new city map.

But yeah, I like the normal one much better, everything matches and looks very nice and clean.
O___o Me and stalkinggrunt911 thinking outside the box were able to conjure up this:

Image

Oes Noes, what could that be?

On topic:

I am liking the normal version. My most favorite part is the legs if you will from "the arbiter".
Last edited by foxfanatic23I7 on Wed Nov 29, 2006 7:49 pm, edited 1 time in total.
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GametagAeonFlux




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Post by GametagAeonFlux »

fox, you might wanna take that picture and show off something to show that it's multiplayer if you're trying to impress us. :|
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Post by StalkingGrunt911 »

That is in multiplayer *cough*.

Anyways, I like the Flooded version but it just looks like a bunch of randomly placed machs, I see the speciman lift just there spawn but has no purpose to it. =/ Hopefully you are working on that but looks big and pretty good.
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halo0001





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Post by halo0001 »

yo im the one who took that pic fox found it and stuff but i took the pic and i can promise you thats from mp :)
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StalkingGrunt911




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Post by StalkingGrunt911 »

Yeah I had to fix it up so it would load but lets stop talking about that and just focus on your mod. :wink:
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halo0001





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Post by halo0001 »

well actually i stopped this mod for that snowey mod that i just realesed so w/e
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Post by SilentKnight064 »

Populate, make some boundaries, add a gate and let's play it already. That could turn out very nice if it's set up right.
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foxfanatic23I7




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Post by foxfanatic23I7 »

Fine you always gotta make halo0001 do the work. Anyway in game pics:

Image

Thank you Halo0001, I hope you can link these machs together with bridges.
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Post by Punk Rock0905 »

Non-Solid bsp that's already been converted ftl!

scenarios\solo\03a_oldmombasa\earthcity_cine_intro_bsp
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Post by foxfanatic23I7 »

i haevnt seen it ever before >.<.
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Post by Pyroman »

Yea man we all know. All the buildings have NO collision what-so-ever. I believe though that one does, and the road. So...sorry.
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Post by StalkingGrunt911 »

I only know that the road has collision and nothing else does. I think fox was trying to figure out how to give it collision but I'm not sure he has worked on it in a while.
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Post by Dojorkan »

Why not use the outskirts parts you CAN play on?
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Post by halo0001 »

the bsp would freeze any ways we really need to get back on topic but w/e
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