Page 1 of 2
[WIP] Deep Blue Sea*Pics upd. on first page*
Posted: Wed Oct 18, 2006 7:58 pm
by JesseCuster
Maybe u wonder why there is a Cableroom in Zanzibar...
its not a Cableroom..its a Waterlaboratory

..but i got a problem with it over Systemlink..i hope i can fix it.....if i cant fix it, i try a other idea...
At the moment the teleporters spwan over itmc(not SLC), because i cant see them over scenpallete?? Why? But i need something that shows where the teleporters are...any ideas?
Question for all....!!!!!!
When i try to spwan teleporters(scen) over the scenpalette, i cant see them in game....so i need a scen thats looks a bit like a teleportespot and it must be working over scenpalette....any ideas???
But i give the teleporters a second try..maybe i did something wrong..
and another problem.... outside at the sea, there is the cableroom...for me it works fine, after fix slc for host it works fine too...but for nonhost it looks like this
WTF? the cabelroom spawned over itmc/floating-true, than i try it over machpalette, same effect in SLC.... and i nulled the "jmad" too..but nothing help.....anyone got an idea to fix it?
PS: About High Tide.....sorry guys , but i need to wait for my teamspanwsfix (my fixer is very busy)
Next Update no lag(i hope so),Working Teamspawns
Posted: Wed Oct 18, 2006 7:59 pm
by jzimmer09
how did u get rid of al that stuff?
Posted: Wed Oct 18, 2006 8:01 pm
by JesseCuster
how did u get rid of al that stuff?
please explain..my english sucks a bit...
what u mean exactly?
Or u mean how u can play on the things in the middle?
Only around the map...behind the inv. walls..the middle is only for atmosphere and good looking.....
i get no working deathzone in it..so i leave the inv. walls

Posted: Wed Oct 18, 2006 8:07 pm
by GametagAeonFlux
Wow...that looks very pretty. Awesome atmosphere, the blue fog owns.
Posted: Wed Oct 18, 2006 10:42 pm
by kibito87
very very good idea. Although I wouldn't agree with the fighting on the outside of the map. If you have ever played out there, it's too rocky IMO. Once you go over the huge structure behind the camo tower there's no way out... of course a teleporter but who wants teleporters all over the place. It's like Chiron from h1...that level sucked so much. But anyways I love the way it looks. Couldn't this technically be a skin still?
Posted: Wed Oct 18, 2006 10:56 pm
by ScottyGEE
The problem is is that the rules state that if anything is modded (other than bitmaps or lets say shaders too although the rules dont even say that) then it is a mod...So like detox's mod with the waterness, thats a mod, he added water and trees...
JC is moving spawns and has added fog which would make that also be considered a mod too...
Looks very atmospheric JC! Look forward to playing/testing it (Testing just incase you decide no to release so I can still use it

)
Posted: Thu Oct 19, 2006 12:21 am
by Geo
This has already come a long way since 'zeta' stage
Good job, this will be awesome.
Posted: Thu Oct 19, 2006 1:46 am
by JesseCuster
lthough I wouldn't agree with the fighting on the outside of the map. If you have ever played out there, it's too rocky IMO. Once you go over the huge structure behind the camo tower there's no way out... of course a teleporter but who wants teleporters all over the place.
i understand...yeah outside is very rocky and the edges dont look good outside the map(covered

)...but i cant go on with my high tide (wait for something), so i start it for fun...and it goes better and better....im a atmosphere lover
i think about some other ideas for it...and maybe a few could like it
wtf..that was horrorible english
Looks very atmospheric JC! Look forward to playing/testing it (Testing just incase you decide no to release so I can still use it Wink)

??
Posted: Thu Oct 19, 2006 8:04 am
by Geo
Scotty basically said he looks forward to testing, so he can play it even if it doesn't get released.
Posted: Thu Oct 19, 2006 11:14 am
by kibito87
It does look very awesome though. I absolutely love what you've already done with it.
Posted: Thu Oct 19, 2006 11:44 am
by StalkingGrunt911
That looks really awesome and is a very good idea.

Posted: Thu Oct 19, 2006 11:57 am
by -DeToX-
ScottyGEE wrote:The problem is is that the rules state that if anything is modded (other than bitmaps or lets say shaders too although the rules dont even say that) then it is a mod...So like detox's mod with the waterness, thats a mod, he added water and trees...
JC is moving spawns and has added fog which would make that also be considered a mod too...
Looks very atmospheric JC! Look forward to playing/testing it (Testing just incase you decide no to release so I can still use it

)
Wrong. Mine has more skin than mod. However JC removed and added many things. Lights, fog, water, skins of course, but it looks more like a mod to me.

(His). I dont really want that to be considered a mod(mine) because I didn't put effort into it. And i didn't mod it.(Because I've got more on the way, possibily released soon, but not water, something different).
Looks amazing JC. I love it. When you told me about it, I didn't think it would end up looking this
fine(As in amazing)
Posted: Thu Oct 19, 2006 12:02 pm
by CptnNsan0
I think you should take the invisible barriers off and add a proper deathzone. also add some machines around the map...fog looks awesome
Posted: Thu Oct 19, 2006 12:18 pm
by JesseCuster
I think you should take the invisible barriers off and add a proper deathzone. also add some machines around the map...fog looks awesome
try this first, but the zanzi deathzone doesn t work and a new added one too
so i leave the walls...now u cant reach the water^^...
Posted: Thu Oct 19, 2006 12:29 pm
by CptnNsan0
oh ok thats cool. I love the feel to the map. but you need to do something else to it add something..
Posted: Thu Oct 19, 2006 12:41 pm
by xXtR1Xm1Xx
I love the atmosphere.
Posted: Thu Oct 19, 2006 1:29 pm
by ScottyGEE
detox wrote:
Wrong. And i didn't mod it.
A mod is still a mod:
rules wrote: if it is ONLY a skin, post it here.
A skin is just bitmap changes, adding things is modifying as a mod.
My previous argument was just saying what the rules said, now your calling the rules and myself wrong...It is a mod, you added trees and water, it was a darn bsp conversion...Although I too believe it should be in the skins section as a skin... But I'm just going from the rules in how they state it... But ifit were to say all visual modifications are a skin that would also present problems as alotof mods would then be classified as a skin....eeep my mind boggles
Get me now?
And sorry JC about my poor ingrish, I guess I understood it at the time...

Posted: Thu Oct 19, 2006 1:32 pm
by -DeToX-
Well I don't want it to be counted as one because i didn't put modding effort into it. Barely Any at all...

Posted: Thu Oct 19, 2006 2:04 pm
by JesseCuster
@ GEE and D
i dont know , what u guys talking about
maybe i need a few more english lessons..sorry

Posted: Thu Oct 19, 2006 3:59 pm
by StalkingGrunt911
-DeToX- wrote:I didn't put modding effort into it. Barely Any at all...

I'm sure we could all tell by the way the trees were placed. >_> But I would also consider it a mod as well you did do a BSP Conversion, added water, and placed trees but if the staff didn't move it then I don't see the big deal about it. As for JC's mod or skin I don't recall him saying that it is just a skin or mod.
