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[MAP][MODEL][SKINS][UI] .: Echo 419 :. OUTSTANDING SPARKEDIT
Posted: Wed Oct 18, 2006 4:59 pm
by reddragonslayer
Echo 409.
FOR TRIAL ONLY
map:
A big forest, as seen here:
a outstanding sparkedit work
WIP:
whats that
Vehicule
a banshee model. No pics.
Contest:
.. whats that
Model
M4 model,
banshee model - no pics
cyborg model - credits to 1337
Weapon:
m4 ... H2 weapon HUD, NOT by 1337
Skins:
h2 skins
trees skins
ground skins
night
Help:
some models by 1337 and M4 model by osama
Misc:
MY NAME IN SPARKEDIT!!!! AS SHOWN UPPER
Request
plz can someone fix the cyborg FP model ...
Things needed to fix:
- weapon HUD
- bitmaps
- minor sparkedit error
- cyborg FP model
http://i11.tinypic.com/2ps3lw6.jpg
http://img76.imageshack.us/img76/5839/h ... 384gf8.jpg
http://i11.tinypic.com/401oeub.jpg
http://i11.tinypic.com/43rzjf5.jpg
http://img316.imageshack.us/img316/2497 ... 921mq7.jpg[/img]
Posted: Wed Oct 18, 2006 5:02 pm
by Sgt.Peppers
This looks pretty sweet for a trial, can't wait to see it's release.

Posted: Wed Oct 18, 2006 5:07 pm
by GametagAeonFlux
O_o
A decent SparkEdit mod...blasphemy. Nice M4 thingy.
Posted: Wed Oct 18, 2006 5:24 pm
by ds8
It doesn't even look like BG anymore, that's agood thing.
Posted: Wed Oct 18, 2006 5:25 pm
by Jsk1610
awesome. I'd love to see this in regular halo. I like the heretic banshee and da... Everything else.
Posted: Wed Oct 18, 2006 5:41 pm
by UPS
um..
wouldnt this get a "teensy" bit laggy? O_O
although it looks awesome
i would love to see some fog or something in there.
would really add i think

Posted: Thu Oct 19, 2006 12:55 pm
by reddragonslayer
sure, a fog would be great! should i make it like at night? hmm ... FP model completely messed up 0_0
Posted: Thu Oct 19, 2006 1:44 pm
by 1337muslim
This is a great job... It doesn't even look like Bloodgulch anymore. Where did you get those square things and how did you put extra trees in the level?
Posted: Thu Oct 19, 2006 1:47 pm
by CptnNsan0
reddragonslayer wrote:sure, a fog would be great! should i make it like at night? hmm ... FP model completely messed up 0_0
is that a crashed pelican i see because thats the exact same thing im doing just instead halo 2

Posted: Thu Oct 19, 2006 2:06 pm
by reddragonslayer
yes it is! a crashed pelican!
halo 2 crashed pelis should be fun![/list]
Posted: Thu Oct 19, 2006 2:12 pm
by Jsk1610
1337muslim wrote:This is a great job... It doesn't even look like Bloodgulch anymore. Where did you get those square things and how did you put extra trees in the level?
The title is called outstanding sparkedit work so hm..... What program could he possibly be using *coughsparkedit*
Posted: Thu Oct 19, 2006 2:35 pm
by reddragonslayer
he means the square logs. I'll PM them to you. The trees are PMIed, and a sparkedit error makes it look like little boxes ..
Posted: Thu Oct 19, 2006 3:19 pm
by CloudStrife24
1337muslim wrote:This is a great job... It doesn't even look like Bloodgulch anymore. Where did you get those square things and how did you put extra trees in the level?
Its pmi'ed/rebuilt from b30 trial to be exact.
It must have came out of the base builder mod.(Seeing how very little people knows how to pmi/rebuild trial <_<)
And decent sparkedit work red.
Posted: Thu Oct 19, 2006 8:55 pm
by wasserbrunner
CloudStrife24 wrote:(Seeing how very little people knows how to pmi/rebuild trial <_<)
i believe sword and phenomena (idk if i spelled that right

) are the only ones who know how to PMI in trial. so yes, this is from the "base builder mod" perhaps u should mention that in the credits, red? u might also want to give credit to who made the square logs with collision
good sparkedit work.
Posted: Fri Oct 20, 2006 7:27 am
by CloudStrife24
wasserbrunner wrote:CloudStrife24 wrote:(Seeing how very little people knows how to pmi/rebuild trial <_<)
i believe sword and phenomena (idk if i spelled that right

) are the only ones who know how to PMI in trial. so yes, this is from the "base builder mod" perhaps u should mention that in the credits, red? u might also want to give credit to who made the square logs with collision
good sparkedit work.
Well Im close to be the very few who knows how to pmi/reuild >.< (thx for ur notes sword).
Here's the following people who knows how to pmi/rebuild : Deox, Sword, Phenomena, SleepingInsomniac, and at least 2 more maybe (I cant remember, maybe I did name all of them..)
Its originally called build your mod mod but I thik base builder sounds better.
Posted: Fri Oct 20, 2006 10:53 am
by Guest
reddragonslayer wrote:sure, a fog would be great! should i make it like at night? hmm ... FP model completely messed up 0_0
No. Daylight adds the depth to the level that not most levels have, especially with the amount of detail you added, you need the most you can get. But fog would work.
Posted: Fri Oct 20, 2006 10:58 am
by UPS
wppt i had a good idea! once in a lifetime moment! <333
lawl. hmmm... idk if this is possible... but i bets it would be pretty cool if you added water to the map.. made it more like a swamp so the fog would fit a bit better.
Posted: Fri Oct 20, 2006 11:04 am
by Halo_crazy
Horrible. 10/10
Posted: Fri Oct 20, 2006 4:17 pm
by reddragonslayer
lol, thanks for the comments, ok. soo ... its night time ... but with a sun. i dont loose anything.
yea ... its based on phenoms mod. i don't know who made the square logs. and how do we add water ...
Posted: Fri Oct 20, 2006 4:33 pm
by Jsk1610
Halo_crazy wrote:Horrible. 10/10
I give it 1+7*9-130/2+10 out of ten.