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[WIP] Swamp [update*]
Posted: Sat Oct 14, 2006 7:53 pm
by CptnNsan0
Swamped
- Author: __ CptnNsan0
Base:___...BeaverCreek
This is my current project im working on. I wanted to get a swampy/overgrown with trees kind of feel.
I still have a lot to do but im open to ideas. all i have right now is adding the skittery bugs, getting the trees to have collision, and finishing the skin. im thinking about a bipd swap and wastingbody, with your permission i would like to use the one from your beavercreek
. Only if thats cool with you though.
Map Information:
[ YES ] __System Linkable
[ YES ] __Weapon Mods
[ YES ] __Skin Mods
[ ___ ] __Physics Mods
[ YES ] __Lighting Mods
[ ___ ] __Vehicle Mods
Preview Images:
map released. check halo 2 downloads
This topic was auto generated with The Mimesis Mod Post Generator
Posted: Sat Oct 14, 2006 7:56 pm
by GametagAeonFlux
Looks pretty cool, not really swampy, but cool.
Posted: Sat Oct 14, 2006 8:06 pm
by CptnNsan0
im working on the swamp feel

Posted: Sat Oct 14, 2006 8:21 pm
by PyroBlizzard
looks kool but the perfect swamp feel would be to get a layer of fog ad put it just above the ground so its like walking through mist.
Posted: Sat Oct 14, 2006 8:22 pm
by CptnNsan0
I've tried that over nd over in my last mod (graveyard) and couldnt get it to work. i might try again though.
Posted: Sat Oct 14, 2006 8:25 pm
by ScottyGEE
The swamp feel is successful...However things like the cubemap for the water and changing the stem of the ground shader is a must (the stem is making the ground look blurred...Foundations ground texture does that too)
Posted: Sat Oct 14, 2006 8:26 pm
by CptnNsan0
can you help me with that. i had no idea that what the stem ever did

i know you need to change the cubemap of the water to give it the swamp look but im not sure how to do that either.
Posted: Sat Oct 14, 2006 8:30 pm
by Enlighten3d-one
maybe raise the water a little?
looks pretty good
8/10
Posted: Sat Oct 14, 2006 8:57 pm
by CptnNsan0
considering this took me 30 minutes i got some good comments from you guys. thanks a lot im going to continue this mod and i should have it done sometime next week.
Posted: Sat Oct 14, 2006 8:58 pm
by MrBalll
PyroBlizzard wrote:get a layer of fog ad put it just above the ground so its like walking through mist.
That would be cool, like the BC from Halo 1 where it was in the bottom of the bases. That would look cool, I think. So far it doesn't look too bad.
Posted: Sat Oct 14, 2006 9:08 pm
by StalkingGrunt911
Enlighten3d-one wrote:maybe raise the water a little?
looks pretty good
8/10
That is just a shader so you can't raise it. Good job on the mod looks pretty good right now hopefully it will get better.
Posted: Sat Oct 14, 2006 9:10 pm
by ScottyGEE
The [stem] is in a [shad]...So find the ground texture [shad] and see what [stem] it has...I'm only saying this because your ground texture looks blurred...It may just infact be the texture but if the [stem] is something along the lines of mentioning blur then you should change it...
Posted: Sat Oct 14, 2006 10:31 pm
by Hadriel
Yea, raise the water level, and change the water color to greenish. More shrubs and bushes would make it have a more "Swamp" feal. As well as the fog that hovers just above the water.
Posted: Sat Oct 14, 2006 11:48 pm
by PyroBlizzard
Have the oracle fly around the level like in 343 guilty spark .
Also Hadriel you cant raise the water as it is part of the bsp. It is just a shader used for it.
Posted: Sun Oct 15, 2006 3:57 am
by smacktalker
Hadriel wrote:Yea, raise the water level, and change the water color to greenish.
wtf dude you didnt read or what? the water can't be raised like stalkinggrunt mentioned

Posted: Sun Oct 15, 2006 5:31 am
by CptnNsan0
but you can add water to the BSP
Posted: Sun Oct 15, 2006 6:36 am
by StalkingGrunt911
CptnNsan0 wrote:but you can add water to the BSP
Yes you can as long as you were to put it in Gemini or a bigger map.
Posted: Sun Oct 15, 2006 8:19 am
by CptnNsan0
yea well im not going to do that anymore because it doesn't look that good
Posted: Sun Oct 15, 2006 5:07 pm
by UPS
it looks like a good place to set some tombstones!!! >_>
Posted: Sun Oct 15, 2006 5:09 pm
by CptnNsan0
tombstones didnt work in my last graveyard because i couldnt inject anything else but if i injected them in here i dont think it would fit....maybe another mod.
edit: updated pictures at the top*