This is my current project im working on. I wanted to get a swampy/overgrown with trees kind of feel.
I still have a lot to do but im open to ideas. all i have right now is adding the skittery bugs, getting the trees to have collision, and finishing the skin. im thinking about a bipd swap and wastingbody, with your permission i would like to use the one from your beavercreek . Only if thats cool with you though.
The swamp feel is successful...However things like the cubemap for the water and changing the stem of the ground shader is a must (the stem is making the ground look blurred...Foundations ground texture does that too)
This collaboration is not endorsed by Halomods
Technically its only me animating though
can you help me with that. i had no idea that what the stem ever did i know you need to change the cubemap of the water to give it the swamp look but im not sure how to do that either.
maybe raise the water a little?
looks pretty good
8/10
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
considering this took me 30 minutes i got some good comments from you guys. thanks a lot im going to continue this mod and i should have it done sometime next week.
The [stem] is in a [shad]...So find the ground texture [shad] and see what [stem] it has...I'm only saying this because your ground texture looks blurred...It may just infact be the texture but if the [stem] is something along the lines of mentioning blur then you should change it...
This collaboration is not endorsed by Halomods
Technically its only me animating though
Yea, raise the water level, and change the water color to greenish. More shrubs and bushes would make it have a more "Swamp" feal. As well as the fog that hovers just above the water.
tombstones didnt work in my last graveyard because i couldnt inject anything else but if i injected them in here i dont think it would fit....maybe another mod.