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they rose from the snow(updated pics on pg.3) im back!!

Posted: Sat Oct 14, 2006 1:01 pm
by uncutshadow
yeah, this isnt finished but this is my first skin. This is a snowy burial mounds. I do not know if this has already been done but I made this from scratch. It has hetitic elites, jackal shield, flc, has weapon and vehicle skins. I injected coagulation sky and messed around with uberbitmap tool. Please dont flame and keep in mind that this is not finished. When and if i release it I will have a story behind this map.ImageImageImageImage

Posted: Sat Oct 14, 2006 1:09 pm
by bassofwayworn666
Doesnt really look like snow.

Posted: Sat Oct 14, 2006 1:13 pm
by uncutshadow
its containment snow. it just looks like that because of the uberbitmap tool

Posted: Sat Oct 14, 2006 1:26 pm
by Sgt.Peppers
Look pretty cool
:)

Posted: Sat Oct 14, 2006 1:41 pm
by galvination
normally I like without textures from other maps but I must say that is quite the look. :o

Posted: Sat Oct 14, 2006 1:54 pm
by theycallmechad
I got to say, it almost looks like a real-time reflection you have on your wraith. On the front, towards the bottom, you can see something that looks like a reflection of the snow.

Posted: Sat Oct 14, 2006 2:08 pm
by Dead Killa \ D
if you make it a little whiter it will look like snow, and mb change the detail map

Posted: Sat Oct 14, 2006 2:22 pm
by Dojorkan
Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.

Posted: Sat Oct 14, 2006 2:34 pm
by StalkingGrunt911
Dojorkan wrote:Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.
That's a good idea. As for the skin it doesn't look that well try a different snow texture that will not look that dark and actually look like snow. :wink:

Posted: Sat Oct 14, 2006 2:35 pm
by uncutshadow
i dont think i can remove it. isnt it part of the bsp?

Posted: Sat Oct 14, 2006 2:50 pm
by Zigen
Null the shader.

Posted: Sat Oct 14, 2006 4:42 pm
by ScottyGEE
Why null the shader? Your then met with an invisible barrier in the map...

Swap it for the shader of the broken ship...
So a way you can do it is find the firey pillar [shad] in ADI...Remember its name...Then go into the sbsp click on depenencies then look for all instances of the firey pillar [shad] then swap it for the broken ship [shad], whatever its name is :P

Posted: Sat Oct 14, 2006 7:22 pm
by Veegie[Temp]
theycallmechad wrote:I got to say, it almost looks like a real-time reflection you have on your wraith. On the front, towards the bottom, you can see something that looks like a reflection of the snow.
Same, that looks sweet.

Posted: Sat Oct 14, 2006 7:25 pm
by foxfanatic23I7
Dojorkan wrote:Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.
the reason he didn't skin that bitm is because it is external. that happened to me too. (use uberbitmaptool :))

Posted: Sat Oct 14, 2006 7:29 pm
by GametagAeonFlux
Awesome, looks like the Halo 1 sword. O_o

Posted: Sun Oct 15, 2006 3:08 am
by xzodia
ScottyGEE wrote:Why null the shader? Your then met with an invisible barrier in the map...

Swap it for the shader of the broken ship...
So a way you can do it is find the firey pillar [shad] in ADI...Remember its name...Then go into the sbsp click on depenencies then look for all instances of the firey pillar [shad] then swap it for the broken ship [shad], whatever its name is :P
surely the pillars collsion could be flattened? its not a complex object after all... and it might be bsp scen in which case it could just be removed

Posted: Sun Oct 15, 2006 4:28 am
by smacktalker
xzodia wrote:and it might be bsp scen in which case it could just be removed
leaving a big black ugly stain. :cry:

Posted: Sun Oct 15, 2006 4:38 am
by ScottyGEE
Hehe and then to cover that up, make the lighting ltmp black so you can't see ;)

Posted: Sun Oct 15, 2006 9:15 am
by uncutshadow
foxfanatic23I7 wrote:
Dojorkan wrote:Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.
the reason he didn't skin that bitm is because it is external. that happened to me too. (use uberbitmaptool :))
thats not the reason. i didnt skin it because it has to do with my story and i think it is internal and if it isnt then i would just internalize it. i dont think uberbitmap tool would stop me from skining it

Posted: Sun Oct 15, 2006 12:36 pm
by xlRainlx
uncutshadow wrote:
foxfanatic23I7 wrote:
Dojorkan wrote:Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.
the reason he didn't skin that bitm is because it is external. that happened to me too. (use uberbitmaptool :))
thats not the reason. i didnt skin it because it has to do with my story and i think it is internal and if it isnt then i would just internalize it. i dont think uberbitmap tool would stop me from skining it
why dont u just swap the shader like scotty said?