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[Wip]H2, Still no name but thinkin Halo cuz its so original
Posted: Mon Oct 09, 2006 7:55 pm
by little_shadow
Posted: Mon Oct 09, 2006 7:57 pm
by GametagAeonFlux
It's a pretty different theme for that BSP, I'm interested.
Posted: Mon Oct 09, 2006 8:04 pm
by xXtR1Xm1Xx
Wow, that looks good. I kind of like the black sky. What color were you going to change it?
Posted: Mon Oct 09, 2006 8:06 pm
by little_shadow
I wanna inject the containment sky so it matches the rest of map
Posted: Mon Oct 09, 2006 9:19 pm
by Mr N
Wow, that looks awesome.
Posted: Mon Oct 09, 2006 9:32 pm
by G.I.R.
I like JesseCutter's theme for this BSP better, your ground texture looks really weird and doesn't really fit with the trees

Posted: Mon Oct 09, 2006 9:59 pm
by xlRainlx
pretty cool but like gir said the trees dont match there. try adding some grass then skinning it a little snow colored along wit the trees. oh an i think the lockout sky would fit the best.
Posted: Mon Oct 09, 2006 10:54 pm
by MasterNeoChief
Your model doesn't look too good, it's just looking too blocky... Try having some more slightly slanted rocks, it'll make the map look less repetitive.
And what's that thing at the top of the map?
Posted: Tue Oct 10, 2006 3:54 am
by Dojorkan
Skins the trees to look more snowy. Also take those rocks from Beaver creek, skin them snow like and place it along the ledges of the map so you can push them off.

Posted: Tue Oct 10, 2006 3:59 am
by smacktalker
thesame concept as jessecuster... but only difference is that your ground texture really don't fit.
Posted: Tue Oct 10, 2006 4:41 am
by JesseCuster
I like JesseCutter's theme for this BSP better,
i used the other underwater bsp the smaller one
and for this map...looks nice..maybe more trees and what "dojorkan" says skin the trees mor snowy.
Posted: Tue Oct 10, 2006 9:59 am
by Vicarious
little_shadow wrote:I wanna inject the containment sky so it matches the rest of map
no way , if you do that , you will get way less downloads - leave the sky the way it is , this is one of the very few ways that the sky will look good black

Posted: Tue Oct 10, 2006 12:24 pm
by G.I.R.
MasterNeoChief wrote:Your model doesn't look too good, it's just looking too blocky... Try having some more slightly slanted rocks, it'll make the map look less repetitive.
And what's that thing at the top of the map?
This is Halo 2 <_< BSP editing is currently impossible =/
Posted: Tue Oct 10, 2006 12:29 pm
by Tural
Choose your words GIR.
BSP
injecting is publicly impossible.
Editing doesn't necessarily mean in-game, anyone can
edit BSP mesh in a modeling program.
Anyways..
[/rant]
Posted: Tue Oct 10, 2006 12:38 pm
by little_shadow
Yeah The trees were white becuz i replaced the dds but i messed up that copy of the map but adding some new things and cloning chunks but yeah this is just like one days work so expect it to look way better in the end

Posted: Tue Oct 10, 2006 12:41 pm
by G.I.R.
Tural wrote:Choose your words GIR.
BSP
injecting is publicly impossible.
Editing doesn't necessarily mean in-game, anyone can
edit BSP mesh in a modeling program.
Anyways..
[/rant]
Correction: Injecting edited BSP meshes in-game is currently
possible but there is no ollison, therefore injecting new meshes in-game is...Impractical?

Posted: Tue Oct 10, 2006 1:00 pm
by StalkingGrunt911
Doesn't look bad if you add some snow to the trees it will make the mod theme alot better.

Posted: Tue Oct 10, 2006 1:04 pm
by Dojorkan
Heres another idea, skin or maybe even shader swap those big finger looking things to bark... so it looks like a fallen tree.

Posted: Tue Oct 10, 2006 1:39 pm
by Munsie
Did I miss a memo? Since when could we do this to H2 maps, and where the hell's the tut??
~Munsie
Posted: Tue Oct 10, 2006 1:51 pm
by G.I.R.
Munsie wrote:Did I miss a memo? Since when could we do this to H2 maps, and where the hell's the tut??
~Munsie
Uhh...What the hell are you on? o_o