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Infinity Elite mod for {TLS} mod pack! wppt!

Posted: Wed Sep 20, 2006 6:38 pm
by UPS
with a couple of helpful beta's with {TLS}dwarf i have constructed a fairly good map, and am pretty happy wiht how its going
Map: Infinity
Mod: Play as an elite, and there is a Wraith PMIed into the map, crashed covie dropship, dead elite corpses, and covie vehis, weaps, etc only.

Known bugs: energy sword melee currently isnt working.
due to the way bungie made the accessability of the wraith to elites, once you get into it, the only way to get back out is to die :\. I have been thinking of simply creating a scenery piece with the wraith instead, but dwarf says he doesnt mind, and i guess i dont either.
Also, for some reason, the PMI messed up the PR model so that it branches out towards the screen. Currently replaced with AR model, but will prolly be changed to something else.
Pics will be up pretty soon.

PICATURES!:
http://img151.imageshack.us/img151/1628/halopic1do6.png
http://img165.imageshack.us/img165/6605/halopic2hu7.png
http://img165.imageshack.us/img165/7254/halopic3al9.png
(yes those corpses have collision models!)
http://img246.imageshack.us/img246/7728/halopic4ow2.png

theres another one goin in the {TLS} mod pack! (i wont be posting every single mod that i make for it XD theres about 5-6 already done.)


please give feedback.

Posted: Thu Sep 21, 2006 1:00 pm
by Enlighten3d-one
w00t first post
looks awesome
i never actually played infinity is it kewl?

Posted: Thu Sep 21, 2006 1:09 pm
by nintendo9713
Looks nice, looking forward to the map pack release.

Re: Infinity Elite mod for {TLS} mod pack! wppt!

Posted: Thu Sep 21, 2006 1:12 pm
by GametagAeonFlux
UPS wrote:due to the way bungie made the accessability of the wraith to elites, once you get into it, the only way is to get back out.
...huh?

Posted: Thu Sep 21, 2006 1:25 pm
by UPS
OI! let me edit that. should be: the only way to get back out is to DIE!!! or flip.. although on dwarfs request im gonna be keepin the thing in :)
anyways:
UPDATE!!
i had been thinking about turning the original flag pedastels into teleports, and having a flag in each of the crashed ships compartment bays, then a tele back out. wouldnt that rock? BUT, this thought occured to me:
What if someone were to go onto the top of the dropship? might they be able to grab the flag from up there? OR, what if someone were to come in from below, get out AGAINST the bottom of the cargo bay, and end up with the flag? grr... cheaters anger Me!!

anyways, i have been trying, yet failiing to sort out the problems of the energy sword and the PR model. i will probably leave it as an assault rifle :\
I have figured out exactly what the new grenade will be: a throwable fuel rod. Im going to hex it and all! :)
Also, i have turned the FP arms into elite arms, and these will NOT effect other maps.
Image

Other stuff:
i have been playing with the effects and come out with some fairly good stuff :)
Update will be coming soon.

Posted: Thu Sep 21, 2006 3:56 pm
by TrashiestGerm
Nice FP, that should effect gameplay alot. No, seriously. I've never used the elite FP in Halo PC before, nice effects.

Posted: Thu Sep 21, 2006 4:27 pm
by UPS
thanks :)
and ill probably release a few tuts on some stuff i did in the pack, such as that. not too complicated, but still pretty great results. you can expect needles that dont explode for a good 30 seconds and do impact damage, as well as look a LOT better (contrail is replaced..) than normal >_>
anyhoo, i am currently turning the AR into a covenant sniper. so far im using an edited gravity rifle (ive edited the skin to make it sort of resemble a needler. Will probably be changing it around a bit tho) as the 3p, and sniper as fp. Still has a lotta work to be done, but you CAN expect that to be in this mod :)

Posted: Thu Sep 21, 2006 5:44 pm
by SilentKnight064
That fp does look pretty great.

Posted: Thu Sep 21, 2006 6:14 pm
by -DeToX-
Cool

=p

Posted: Fri Sep 22, 2006 11:11 am
by UPS
UPDATE:
sniper rifle bug is fixed. (bug was where you had to crouch to be able to use it >_>)
Sniper rifle and frag grenades are both hex edited to say "Covenant Snip" (er wouldnt fit but idc lol) and "Fuel Rod" since thats what they are.
Leaning towards a wraith scenery piece.

Posted: Fri Sep 22, 2006 11:25 am
by Enlighten3d-one
why dont u just call it a beam rifle like in halo2 :?

Posted: Fri Sep 22, 2006 11:34 am
by UPS
because it ISNT a beam rifle lawl
it has different effects and all that.
and its not SUPPOSED to be a beam rifle. its supposed to be a SNIPER rifle that coincidentally happens to be a covenant weapon :D

Posted: Fri Sep 22, 2006 11:57 am
by Enlighten3d-one
ok howzabout
covie sniper
that should fit