Page 1 of 2

[WIP]

Posted: Tue Sep 12, 2006 7:25 pm
by FFIIMan

Posted: Tue Sep 12, 2006 7:27 pm
by GametagAeonFlux
Wow, this looks pretty useful, nice job.

Posted: Tue Sep 12, 2006 7:28 pm
by StalkingGrunt911
GametagAeonFlux wrote:Wow, this looks pretty useful, nice job.
Yeah it does. :)

Posted: Tue Sep 12, 2006 8:03 pm
by Supa1337
cool

Posted: Tue Sep 12, 2006 8:26 pm
by jzimmer09
interesting....

Posted: Tue Sep 12, 2006 8:40 pm
by neodos
:P i think it will be really useful.

Posted: Wed Sep 13, 2006 11:00 am
by Boney526
Yeah I barely know anything about scriping... but I could probably do something with this.

Posted: Wed Sep 13, 2006 12:11 pm
by jordanimal
This tool will make me want to learn scripting!

Posted: Wed Sep 13, 2006 12:17 pm
by -DeToX-
Maybe add a button that generates things such as...
"Begin" or "Continuous" or "Startup" or "Script" etc.. :wink:

Posted: Wed Sep 13, 2006 12:31 pm
by FFIIMan
yeah i was thinking about that

Posted: Wed Sep 13, 2006 12:35 pm
by Patrickssj6
Me and SMASH wanted to do one but we heard rumors that someone is doing one with debugger.Does yours have one?

Posted: Wed Sep 13, 2006 12:59 pm
by FFIIMan
it would be really hard to make a debugger until someone knows what every script does and how to use them precisely correct, wich no or few ppl do, but the app im making gives u help in quotes about what to add next, also it tells u if there are any quotes in the text box. I want to get a compiler in the app but i dobt that will happen, who knows.

Unless your good with VB and dll's then just contact me.

Posted: Wed Sep 13, 2006 1:22 pm
by Offspring
nice this application will really help out the scripting bigginers...

Posted: Wed Sep 13, 2006 1:43 pm
by DoorM4n
Sounds useful!

Posted: Wed Sep 13, 2006 3:10 pm
by Shalted
Scripting is so two months ago.

Posted: Wed Sep 13, 2006 3:16 pm
by slayer410
If memory serves me right... "script objects" is only needed to reference tags and reflexives not found within the scnr. Just an FYI.
And Shalted... grrr!! :P

Posted: Wed Sep 13, 2006 3:33 pm
by ds8
this looks really usefull, i could use something like this, i dont know how to script yet so i hope this helps me

Posted: Wed Sep 13, 2006 4:51 pm
by FFIIMan
slayer410 wrote:If memory serves me right... "script objects" is only needed to reference tags and reflexives not found within the scnr. Just an FYI.
And Shalted... grrr!! :P
They would have to be held in the scnr tag because it links objects in the scnr tag to scripts in the scnr tag, like [machs] and [bloc].

also i dont no if the scripts will work seeing as how shalted's script injector has MANY flaws.

Posted: Wed Sep 13, 2006 4:59 pm
by Tural
FFIIMan wrote:also i dont no if the scripts will work seeing as how shalted's script injector has MANY flaws.

Posted: Wed Sep 13, 2006 5:06 pm
by FFIIMan
Tural wrote: Anyways, this looks almost exactly like the Script Decompiler. :|
Its not though because this helps you write scripts, the decompiler decompiled already conpiled scripts that were pre made. Tung twister. :lol: