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[WIP]
Posted: Tue Sep 12, 2006 7:25 pm
by FFIIMan
Posted: Tue Sep 12, 2006 7:27 pm
by GametagAeonFlux
Wow, this looks pretty useful, nice job.
Posted: Tue Sep 12, 2006 7:28 pm
by StalkingGrunt911
GametagAeonFlux wrote:Wow, this looks pretty useful, nice job.
Yeah it does.

Posted: Tue Sep 12, 2006 8:03 pm
by Supa1337
cool
Posted: Tue Sep 12, 2006 8:26 pm
by jzimmer09
interesting....
Posted: Tue Sep 12, 2006 8:40 pm
by neodos

i think it will be really useful.
Posted: Wed Sep 13, 2006 11:00 am
by Boney526
Yeah I barely know anything about scriping... but I could probably do something with this.
Posted: Wed Sep 13, 2006 12:11 pm
by jordanimal
This tool will make me want to learn scripting!
Posted: Wed Sep 13, 2006 12:17 pm
by -DeToX-
Maybe add a button that generates things such as...
"Begin" or "Continuous" or "Startup" or "Script" etc..

Posted: Wed Sep 13, 2006 12:31 pm
by FFIIMan
yeah i was thinking about that
Posted: Wed Sep 13, 2006 12:35 pm
by Patrickssj6
Me and SMASH wanted to do one but we heard rumors that someone is doing one with debugger.Does yours have one?
Posted: Wed Sep 13, 2006 12:59 pm
by FFIIMan
it would be really hard to make a debugger until someone knows what every script does and how to use them precisely correct, wich no or few ppl do, but the app im making gives u help in quotes about what to add next, also it tells u if there are any quotes in the text box. I want to get a compiler in the app but i dobt that will happen, who knows.
Unless your good with VB and dll's then just contact me.
Posted: Wed Sep 13, 2006 1:22 pm
by Offspring
nice this application will really help out the scripting bigginers...
Posted: Wed Sep 13, 2006 1:43 pm
by DoorM4n
Sounds useful!
Posted: Wed Sep 13, 2006 3:10 pm
by Shalted
Scripting is so two months ago.
Posted: Wed Sep 13, 2006 3:16 pm
by slayer410
If memory serves me right... "script objects" is only needed to reference tags and reflexives not found within the scnr. Just an FYI.
And Shalted... grrr!!

Posted: Wed Sep 13, 2006 3:33 pm
by ds8
this looks really usefull, i could use something like this, i dont know how to script yet so i hope this helps me
Posted: Wed Sep 13, 2006 4:51 pm
by FFIIMan
slayer410 wrote:If memory serves me right... "script objects" is only needed to reference tags and reflexives not found within the scnr. Just an FYI.
And Shalted... grrr!!

They would have to be held in the scnr tag because it links objects in the scnr tag to scripts in the scnr tag, like [machs] and [bloc].
also i dont no if the scripts will work seeing as how shalted's script injector has
MANY flaws.
Posted: Wed Sep 13, 2006 4:59 pm
by Tural
FFIIMan wrote:also i dont no if the scripts will work seeing as how shalted's script injector has MANY flaws.
Posted: Wed Sep 13, 2006 5:06 pm
by FFIIMan
Tural wrote:
Anyways, this looks almost exactly like the Script Decompiler.

Its not though because this helps you write scripts, the decompiler decompiled already conpiled scripts that were pre made. Tung twister.
