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Hog Wars W.I.P.
Posted: Sun Aug 27, 2006 2:00 pm
by jordanimal
Posted: Sun Aug 27, 2006 2:02 pm
by GametagAeonFlux
Way too dark.
Posted: Sun Aug 27, 2006 2:05 pm
by Monkey Terd
Original name.
=/
Posted: Sun Aug 27, 2006 2:06 pm
by RA1N THE ELITE
lol.
Posted: Sun Aug 27, 2006 2:25 pm
by -Treetoad-
looks alright, imo you should add one area that is just a flat platform area for last-one-standing style crashing

Posted: Sun Aug 27, 2006 2:39 pm
by -DeToX-
What if i told you im gonna call that number >_>
Posted: Sun Aug 27, 2006 2:44 pm
by xheadshotmastax
GametagAeonFlux wrote:Way too dark.
Posted: Sun Aug 27, 2006 2:44 pm
by jordanimal
-Treetoad- wrote:looks alright, imo you should add one area that is just a flat platform area for last-one-standing style crashing

I was going to but I do not have a collection placer that places corretly

Posted: Sun Aug 27, 2006 3:05 pm
by Alchemist666
im gona call that #
Also looks cool a bit dark tho
Posted: Sun Aug 27, 2006 4:20 pm
by turk645
i sugest putting the turrets back on them and making them used by the driver.
Posted: Sun Aug 27, 2006 4:21 pm
by jordanimal
Well. Turrets back on, used by passenger. I will put rocket turrets

Posted: Sun Aug 27, 2006 4:24 pm
by StalkingGrunt911
Yes this map is way too dark and the Call blah blah blah happens when you hit Y+B or just Y or B with the Yelo trainer
Posted: Sun Aug 27, 2006 4:45 pm
by jordanimal
It isn't dark. Read ALL of the first post. And maybe adjust your moniter. I see it perfectly clear.
Posted: Sun Aug 27, 2006 4:47 pm
by DoorM4n
I for some reason really like the idea you are trying to build. What would be way cooler is if u had some kind of weather

Clouds from sactuary but darker? Then maybe add the lightning bitmap. But yeah the darkness feels like if u were to edit something with the weather, it would fit perfect