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WIP Underwater labyrinth

Posted: Wed Aug 23, 2006 12:16 pm
by smacktalker
New upcoming map.
don't mind the pics i nulled the FOG, so it's more clear..it's a map with not much visibility, and i think it'll give nice slayermatches due to that there's multiple heightlevels where you can walk.

it's a very nice map in my opinion, with a very pleasant feel to it. it's very underwater like (duh)
i put low gravity in this mod, so when u jump you don't fall down normal. it gives more watery feel to the map.

some gravlifts here and there, for reaching multiple height levels.
it's a bit big and confusing, but once you get the hang of the map i'm sure it'll be very comfortable while playing because there's lots of room and well its a creepy map and WOA there could be someone behind you in all of the sudden.
due to little visibility, i'll spice this map up a little bit with some extra's.. most likely i'll make the muzzle flashes on the weapons cover more area so you know where the shooting will come from.

most likely people will say, this BSP / level is hardly playable. but so far it's playable pretty good (i blocked off enough so its a decent battlefield). and its a nice map with a nice feel.

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Posted: Wed Aug 23, 2006 12:21 pm
by snakejknight
u should spawn working fish... u can do that now w/ yelo

Posted: Wed Aug 23, 2006 12:24 pm
by smacktalker
i'd rather NOT do that lol.. who likes a mod only playable with trainers and on splitscreen.
but possible i will spawn some PROJ with hlmt FISH. hehe good idea :wink:

Posted: Wed Aug 23, 2006 12:25 pm
by xheadshotmastax
snakejknight wrote:u should spawn working fish... u can do that now w/ yelo
umm it would suck everytime starting yelo for having working fishs on the map.

Posted: Wed Aug 23, 2006 12:26 pm
by StalkingGrunt911
It don't look that good I have seen this BSP used a couple of times and people do different stuff with it but the fish idea sounds good. :)

Posted: Wed Aug 23, 2006 12:29 pm
by smacktalker
yea well it look a bit dull and monotone. but the "maze" feel to it, and the general feel that is created by the fog and sounds and enviroment are pretty nice.

Posted: Wed Aug 23, 2006 12:34 pm
by Patrickssj6
KOTOR *Cough*

Very nice,like the original concept... :wink:

Posted: Wed Aug 23, 2006 12:47 pm
by GametagAeonFlux
Neato, I like the purpley things.

Posted: Wed Aug 23, 2006 1:04 pm
by StalkingGrunt911
GametagAeonFlux wrote:Neato, I like the purpley things.
I think those are midship lifts but I could be wrong. :|

Posted: Wed Aug 23, 2006 1:06 pm
by smacktalker
yea they're from midship..
maybe he means the needlers tho xD

Posted: Wed Aug 23, 2006 1:47 pm
by -DeToX-
Hehe....

Posted: Wed Aug 23, 2006 1:56 pm
by StalkingGrunt911
smacktalker wrote:yea they're from midship..
maybe he means the needlers tho xD
That's true but I don't see nothing different about the needlers. :?

Posted: Wed Aug 23, 2006 2:02 pm
by x088x
Oooh, nice. I like what you've done with this BSP. Can't wait for the final product.

Posted: Wed Aug 23, 2006 2:27 pm
by CptnNsan0
I like it a lot :)

Posted: Wed Aug 23, 2006 3:24 pm
by Shadow LAG
damnet. I was nearing completion on mine. this is the second time I have seen this done. I guess its time for me to move onto another idea...

Posted: Fri Aug 25, 2006 1:21 pm
by smacktalker
little update. its coming along pretty nice, everyhing is fixed and stuff, but all i have to do is give it a little extra
so far i've added bubbles on the MC hlmt, so it looks like he's breathing underwater (ty Turk, the man of the flaming skull)
and i did a nice find, and swapped all the material effects of the MC and elite, to water. when they are walking now it gives watersounds. pretty hawt.
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Posted: Fri Aug 25, 2006 1:42 pm
by GametagAeonFlux
The bubbles are a nice addition, very creative. :)

Posted: Fri Aug 25, 2006 1:44 pm
by smacktalker
wait i'll get you another pic
edit:
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bubbbbbbbles ^^
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plasma grenade effect :)