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[map] over troubled water

Posted: Sun Aug 13, 2006 11:19 pm
by snakejknight
i've been workin on this for the last few hoursm thought i'd post a preview

can anyone guess wat map this is???

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Posted: Sun Aug 13, 2006 11:23 pm
by PyroBlizzard
Looks really good!

Posted: Sun Aug 13, 2006 11:31 pm
by ScottyGEE
Atlantis has been stereotyped to be the city that is underwater...
It looks like a good level though....

Heres the other news ;)
http://files.halomods.com/viewtopic.php ... t=atlantis

Posted: Sun Aug 13, 2006 11:33 pm
by x088x
Cool! Good use of the cableroom mach. However, the name Atlantis has already been used.

Edit: Mr. Gee beat me. ;)

Posted: Sun Aug 13, 2006 11:33 pm
by snakejknight
my bad, i'ma change it

Posted: Sun Aug 13, 2006 11:47 pm
by neodos
This one looks cools, i like the lighting :)

Posted: Mon Aug 14, 2006 1:09 am
by kibito87
looks like it's coming along nicely. From what i can tell it seems as though you are putting that machine to good use so far.

Posted: Mon Aug 14, 2006 2:28 am
by Explosive American
Since no one has specifically stated the level it's from, I'll say The Arbiter.

Posted: Mon Aug 14, 2006 4:10 am
by dec1234
Very nice! i cant wait for a release it has a "piratey" fell to it, probably the blue water :P

Posted: Mon Aug 14, 2006 7:24 am
by FleetAdmiralBacon
ScottyGEE wrote:Atlantis has been stereotyped to be the city that is underwater...
It looks like a good level though....

Heres the other news ;)
http://files.halomods.com/viewtopic.php ... t=atlantis
Blasphemy!
a few months ago, human explorers went through the stargate to atlantis. Finding the city underwater, and with limited power, the unhooked it from the ground and floated up to the surface! Now it rests on top of the water >_> [/stargate reference]
oh yeah, and it's really meant to be in space >_> [/last stargate reference]


Anyways, looks great!

Posted: Mon Aug 14, 2006 10:34 am
by snakejknight
one problem i'm having though (hope fully someone can help) the cable room takes up so much memory that the sky blanks out, and from far away alot of the machines disapear, anyone know how to fix this???

btw this is a big bsp, its the mombasa bridge bsp

Posted: Mon Aug 14, 2006 11:40 am
by Monkey Terd
snakejknight wrote:one problem i'm having though (hope fully someone can help) the cable room takes up so much memory that the sky blanks out, and from far away alot of the machines disapear, anyone know how to fix this???

btw this is a big bsp, its the mombasa bridge bsp

Umm..why not use Relic's or Zanzibar's BSP?

Posted: Mon Aug 14, 2006 1:01 pm
by T1xAnton
Looks good but Reminds me to much of Ironman's project. :?

Posted: Mon Aug 14, 2006 1:52 pm
by GametagAeonFlux
That it does.

Cool.

Posted: Mon Aug 14, 2006 1:56 pm
by -DeToX-
Umm... Itd be cool... but The cable room has already been done and I think that it could be better if it was replaced with other machs. Though it looks good. Has Potential. :wink:

Posted: Mon Aug 14, 2006 2:23 pm
by snakejknight
Monkey Terd wrote:
snakejknight wrote:one problem i'm having though (hope fully someone can help) the cable room takes up so much memory that the sky blanks out, and from far away alot of the machines disapear, anyone know how to fix this???

btw this is a big bsp, its the mombasa bridge bsp

Umm..why not use Relic's or Zanzibar's BSP?
whenever i put the cable room on there bsp's it freezes the game, and neither of those maps water looks as good, the reflexion is better off of this one

Posted: Mon Aug 14, 2006 2:35 pm
by G.I.R.
Just my opinion, but some of the mach placement looks a little messy.

Posted: Mon Aug 14, 2006 2:38 pm
by snakejknight
yea ts hard to get them just right cuz this takes up 2 much memory on my comp, i have to restart it everytime i open the bsp viewer, but i'm working on it, maybe if i null out some of the unseen shaders in the bsp

Posted: Mon Aug 14, 2006 4:32 pm
by Trulife8342
I like it.

Posted: Mon Aug 14, 2006 5:00 pm
by G.I.R.
snakejknight wrote:yea ts hard to get them just right cuz this takes up 2 much memory on my comp, i have to restart it everytime i open the bsp viewer, but i'm working on it, maybe if i null out some of the unseen shaders in the bsp
Hm, do you have any other computers that have better RAM/processing power? Cause I'd use it if you did =/