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[WIP] Modern Combat
Posted: Wed Aug 09, 2006 7:30 pm
by Barringer
Posted: Wed Aug 09, 2006 7:35 pm
by dragon248
nice.
Posted: Wed Aug 09, 2006 7:36 pm
by GametagAeonFlux
The Magnum remodel is pretty dang sweet man.
Posted: Wed Aug 09, 2006 7:39 pm
by xan17
Dude i was working on tha deagle from 10:00pm - 2:00am. and i sent it to barringer to check you and he added a laser
Posted: Wed Aug 09, 2006 8:45 pm
by r0tten
nice model, but you know you can already see the bullets, (atleast on a HD TV) are you going to slow down the projectiles a bit or what?
Posted: Wed Aug 09, 2006 8:53 pm
by Barringer
Actually thats kind of impossible because the bullets dont have a model, like literally there isnt a model for the bullets, thats why i made one for them, and plus with my model, i can add a sound for when it goes by your head like a wizzing sound, and make sound when it hits wals and pings. oh, and i can add a tiny explosion for my sniper rifle with semi-explosive rounds.
Posted: Wed Aug 09, 2006 9:00 pm
by Caboose{SE}
pretty cool, i'll help with some custom models if ya need any
Posted: Wed Aug 09, 2006 9:14 pm
by darco9x2
they do have a model. its in the fp model of the guns. at least, its in the shotgun and the magnum. i havent looked on the other ones.
Posted: Wed Aug 09, 2006 9:18 pm
by xan17
the have it in the sniper also. its in the top of the clip
Posted: Wed Aug 09, 2006 9:26 pm
by darco9x2
yeah so all you gotta do is make a clone, rotate it around and position it so it lines up nicely.
Posted: Wed Aug 09, 2006 9:44 pm
by xan17
thing is the bullet in the model doesnt actually come out the barrel. its there just for when he reloads it.
Posted: Wed Aug 09, 2006 9:58 pm
by darco9x2
i know, but those can be used and they already have textures.
Posted: Wed Aug 09, 2006 10:08 pm
by Barringer
Actually, they wouldnt be textured, only if i scaled everything but the bullet end to 0, and placed it in the middle, and then cut off the back half and deleted it. But then you would have bullets with huge ammounts of vertices even though its all scaled down the verts are still there whizzing past your head and with enough people shooting smg's the game would really start to lag. All i did was make a bulet model, very simple took no time at all, and injected it over the brute shot model, and made each weapon shoot brute shots, but duplicated teh brute grenade like a bunch of times and swapped the mode in the hlmt tag. This causes less lag, and also a black bullet without me having to do anything. Thanks for the idea though.
Posted: Wed Aug 09, 2006 10:40 pm
by ScottyGEE
You can have bullets in a projectile silly!
null the shields, uncheck the headshot jpt! modifiyer and boost the MC's health and you got a good mod going
most if not all projectiles have a hlmt, make a hlmt with your bullet model and voila you have a bullet as your projectile...
You would have to make the bullet slower though so you can see the bullets wizz past
Posted: Wed Aug 09, 2006 11:56 pm
by Tanasoo
I like those pistols, but the wire for the laser looks like it would snag allot...
And PLEASE don't make the bullets wizz! Or at least not the rifle bullets. I know from experience that when Rifle bullets fly over your head they don't wizz, they
crack, sort of like a whip. I'm not sure about pistol bullets though (not in a hurry to find out

) But if I were to make a guess a .50 AE or .44 mag (desert eagles are chambered for these btw.) would have high enough velocity to make a sonic crack. Do this and it will make your bullets sound better (And more realistic

) than 99.999% of games/mods.
Posted: Thu Aug 10, 2006 6:05 am
by DWells55
What kind of pistol is that it looks like a Sig, but the handle is too close to the barrel.
Posted: Thu Aug 10, 2006 11:57 am
by slayer410
I think that pistol looks awesome. I see a lot of potential in this mod...
Posted: Thu Aug 10, 2006 12:24 pm
by RA1N THE ELITE
wow it looks like my P-14 magnum but a 100 times better. Awesome job dude. Can't wait for the mod to come out.
Posted: Thu Aug 10, 2006 2:49 pm
by Ryu
Just an idea, but if you could make it so when you get blown up you dont do that weird arm swing thing. Like your body is just a ragdoll. I think that would be really cool.
Posted: Thu Aug 10, 2006 4:26 pm
by r0tten
Barringer wrote:Actually thats kind of impossible because the bullets dont have a model, like literally there isnt a model for the bullets, thats why i made one for them, and plus with my model, i can add a sound for when it goes by your head like a wizzing sound, and make sound when it hits wals and pings. oh, and i can add a tiny explosion for my sniper rifle with semi-explosive rounds.
i've seen one of those animated gifs made with the screencap trainer though that has a sniper bullet being followed into someone's head..... hmmm.