[WIP Mod Preview] Synapse *RELEASED*

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Post Reply

Good for a first?

Yes
3
75%
No
1
25%
It's Ok...
0
No votes
 
Total votes: 4

Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

[WIP Mod Preview] Synapse *RELEASED*

Post by Catalyst_BSX »

Visit the Synapse Version 1 Release Page: http://files.halomods.com/viewtopic.php?t=56373




The Story: (Please Read!)

After the Flood was unleashed on High Charity, many Covenant flagships took off to continue the onslaught of Earth, and to escape the infection. One of these flagships was damaged from a previous battle, and was not fully repaired before take-off, allowing a small group of flood infection and combat forms to board the ship.

After coming out of the slipspace rupture, the crew was overtaken by the flood on board, and the ship was crash-landed just outside New Mombassa. The infection spread throughout the surrounding towns.

The military sent out it's finest soldiers, equipped with armor to protect them from the infection. Along with the finest weapons they had to offer. They must protect the people of Mombassa from the flood.

Mod Information:
[ YES ] System Linkable
[ YES ] Weapon Mods (Balanced Weapons, for fair games)
[ NO! ] Skin Mods (There are new fog effects and Skymap)
[ NO! ] Physics Mods
[ YES ] Lighting Mods
[ YES ] Vehicle Mods

Images:

Image
The Fog of War
Image
The Scarab is now infested by what were once the Citizens of this town.
Image
The Specimens show incredible strength.
Image
ALLAH! Flood = Terrorist.
Image
This is just a really cool pose I managed to capture

Update Pics:

Image
Lightened with Photoshop, Flood and ODST In warthog.
Image
Lightened with Photoshop, Flood's First Person Arms
Image
Mod in Action. Not Lightened.

Changes:
Bipeds:
-MC swapped for ODST
-Elite Swapped for Flood Human Form
-BOTH PLAYER TYPES HAVE AIM ASSIST ON EACH OTHER
-Flood has cool First Person Arms

Weapons: (All human, since there are no covenant on the map)
- Plasma Rifle swapped for Elite SMG (More Accurate, 2x zoom)
- Plasma Pistol Swapped for Semi-Auto BR (Slightly Higher Power than Normal BR, 20 round clip, 5x scope)
- Battle Rifle is Fully Automatic 10 Rounds Per Second, 60 Round clip, Scope Nulled.
- Brute Shot swapped for Rocket Launcher (1 round clip, no more rocket whoring)
- Brute Plasma swapped for Elite Shotgun (10 round clip, Faster RoF, More Powerful. 'The Flood Killer')

Vehicles:
-Warthog modified to work fully with ODST and Flood

Scenery:
- Backwash Fog added to map, giving it a more flood-like haunting effect.
- Lightmap made with a light green tint to match Fog, Darkened a bit.
- Backwash Sky added.


FUTURE RELEASES:
This is my first publicly released Mod.

I'm thinking about going back in and adding some flood scenery to the map sometime. If anyone wants to help to make this mod more interesting to look at, I'd certainly love some help.

The only thing I have to do to make this mod ready for release is make it SLC. Then I'll put it up.

Drop me a PM if you're interested.

Thanks:
Monkey Terd - Aim Assist Help/Animation Help
RA1N THE ELITE - Help on Flood Death Animation[/b]
Last edited by Catalyst_BSX on Thu Aug 03, 2006 9:24 am, edited 9 times in total.
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Sounds good.
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Looks cool!

And, if all you need to do is fix system link..click the "Fix System-Link" button in Entity 1.2.0 or higher ;).
Formerly known as Limpmybizket.
Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

Post by Catalyst_BSX »

Monkey Terd wrote:Looks cool!

And, if all you need to do is fix system link..click the "Fix System-Link" button in Entity 1.2.0 or higher ;).
I did that... but for some odd reason it didn't work.

I system linked my Xbox 360 to my Xbox, and tried to play it, but the 360 just stayed at "setting up game" So... I'm gonna just re-inject everything into a New Turf with the Goof Patch applied to it.
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Looks pretty cool man, nice job.
RA1N THE ELITE




Critic Trickster

Posts: 874
Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:

Post by RA1N THE ELITE »

so this was what you needed help with.

good job. I like it.
Image
The Elites cannot be stopped.
Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

Post by Catalyst_BSX »

RA1N THE ELITE wrote:so this was what you needed help with.

good job. I like it.
Haha, yeah.

Thanks alot.
User avatar
V0Lt4Ge




Collaborator Snitch! Socialist

Posts: 3602
Joined: Wed May 12, 2004 4:56 pm
Location: California
Contact:

Post by V0Lt4Ge »

I can't see the pics. :(
Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

Post by Catalyst_BSX »

V0Lt4Ge wrote:I can't see the pics. :(
Yeah... something went horribly wrong. Hang on, I'll see what I can do.
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

Nevermind. Get thosed pics up!
Last edited by slayer410 on Wed Aug 02, 2006 7:17 pm, edited 1 time in total.
RA1N THE ELITE




Critic Trickster

Posts: 874
Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:

Post by RA1N THE ELITE »

Catalyst_BSX wrote:
RA1N THE ELITE wrote:so this was what you needed help with.

good job. I like it.
Haha, yeah.

Thanks alot.

your welcome. LOL.
Image
The Elites cannot be stopped.
Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

Post by Catalyst_BSX »

Ok the Pics are back up. Something is up with my file host. the Image headers changed....
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

I made a mod exactly like this a few weeks ago, except I skinned mine and left the weapons as they were. This is looking pretty good so far. Other than the scenery what else do you plan to do to it?
Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

Post by Catalyst_BSX »

MrBalll wrote:I made a mod exactly like this a few weeks ago, except I skinned mine and left the weapons as they were. This is looking pretty good so far. Other than the scenery what else do you plan to do to it?
I'm not quite sure. I don't really want to do much else to it. I mean, I want to keep the gameplay balanced and fun. So, you know I don't want to modify much else besides the scenery and things like that.
In Nomine Dole





Posts: 242
Joined: Fri Jun 16, 2006 12:44 pm
Location: New York, NY
Contact:

Post by In Nomine Dole »

Looks awesome Catalyst! Reminds me of Resident Evil 2, zombies and Special Forces fighting in an urban backdrop. Unfortunately I don't have X-Box to play it on. :P
Catalyst_BSX wrote:I'm not quite sure. I don't really want to do much else to it.
Great job on the Flood FP hands, but are you going to change the origin and the animations? The Flood hold the gun with their right hand and whack with their left. Unless of course you change it in Third Person to match the present FP hands... or if you just don't want to! :wink:
Signed:
X___In Nomine Dole__
Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

Post by Catalyst_BSX »

In Nomine Dole wrote:Great job on the Flood FP hands, but are you going to change the origin and the animations? The Flood hold the gun with their right hand and whack with their left. Unless of course you change it in Third Person to match the present FP hands... or if you just don't want to! :wink:
You mean change the animations so that instead of melee-ing like normal, you see his claw come out and hit them?

There is no third person animation applied to the Flood Human right now for that. So, there's no real need to. I'll be releasing this in the downloads section momentarily. I have to test the final version real quick.
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

The FP_Hands look pretty sweet.
Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

Post by Catalyst_BSX »

GametagAeonFlux wrote:The FP_Hands look pretty sweet.
Thanks. I recommend visiting the Download page. It has a bit more info on some last minute changes. As well as a serenity patch. ;)
HK-47





Posts: 1615
Joined: Sat Jul 16, 2005 5:44 pm
Contact:

Post by HK-47 »

11/10! makes me wish i had a mod box.
Image
Thanks LT.
Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

Post by Catalyst_BSX »

HK-47 wrote:11/10! makes me wish i had a mod box.
Thanks for your support! :D
Post Reply