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[Modle] Ivory tower Beam rifle modle
Posted: Tue Aug 01, 2006 9:36 pm
by da dude of halo2
How does this look I took off most of the stuff from the gun but keept the end so how does it look?
Posted: Tue Aug 01, 2006 9:40 pm
by r0tten
you have something there, it just doesnt look near complete, keep working with it and i'm sure something nice will come out of it.
when i look at it i imagine sparks and an electric field of some sort coming off of it as effects.
Posted: Tue Aug 01, 2006 9:44 pm
by RA1N THE ELITE
me2. when you finish give the firing effect the electric arc prt3 effect.
Posted: Tue Aug 01, 2006 11:25 pm
by SnaFuBAR
it looks freaking terrible. don't delete 90% of the model, then attach two rods and 6 toruses.
is
Posted: Tue Aug 01, 2006 11:26 pm
by da dude of halo2
is there a essay that some wrote that tells what every effect does?
Posted: Tue Aug 01, 2006 11:28 pm
by (}{)alo
ahhhhh needs work but how did you make the model in there I do not know how plz help me
you
Posted: Tue Aug 01, 2006 11:34 pm
by da dude of halo2
you kind of have to fool around with the program to figure out what evrything does.
If you right click with the mouse you can slect and object cube triangle ext and if you scrool down more you should see a box that says more and ect objects.
Scale uniforme shrinks the object enitely. Try looking on the web for tuts.
Heres the brute shot what do you guys think?
Ninja like?
Posted: Wed Aug 02, 2006 1:40 am
by SnaFuBAR
what do i think?
please, please, please... stop butchering models.
?
Posted: Wed Aug 02, 2006 1:51 am
by da dude of halo2
Butchering?
Thats what I do man I even eat everything with a knife and fork even soup.
Posted: Wed Aug 02, 2006 4:29 am
by Grr
I dont think he understands... >.>
Posted: Wed Aug 02, 2006 4:32 am
by llama_juice
SnaFuBAR wrote:what do i think?
please, please, please... stop butchering models.
I'm gunna have to agree here....
sure they look... neat for about .3 seconds they arent anything I would ever want in a map I'm playing or creating...
Posted: Wed Aug 02, 2006 4:37 am
by ScottyGEE
MOBILE TESLA COIL LIKE RED ALERT!
Posted: Wed Aug 02, 2006 4:44 am
by SpecOp44
The second one looks like a dead flower.

Posted: Wed Aug 02, 2006 6:23 am
by galvination
MOBILE TESLA COIL LIKE RED ALERT!
was gonna say the same thing >>;
Posted: Wed Aug 02, 2006 7:45 am
by GametagAeonFlux
ScottyGEE wrote:MOBILE TESLA COIL LIKE RED ALERT!
+1 respect to Scotty.
It does remind me of that, try using more than primitives.
i
Posted: Wed Aug 02, 2006 4:06 pm
by da dude of halo2
well Im getting better than using just the objects Im scaling and shiz with exscuse that language but can you guys give me a pic of a weapon and I do my best to re create it.
Posted: Thu Aug 03, 2006 11:38 am
by [gx]shadow
I have to say they look pretty bad. Try spending some time modeling and put some effort into it. No one wants to play with a model made out of primitives.
Posted: Fri Aug 04, 2006 2:41 am
by citrusp3rs
what if you start with a primitive, add a lot of vertices to it, and move it around?
it still is a primitive :s
New Modle
Posted: Sat Aug 05, 2006 11:26 pm
by da dude of halo2
This is another modle I only used 1 Primitive
Posted: Sun Aug 06, 2006 1:30 am
by smacktalker
please stop... they look horrible...
although i'm sorta liking the mobile plasma thingy from red alert like Scotty said
so when u gonna release your AI in MP and/or SP-Skull in MP working.. i've read a thread where you all stated this you had made it working... oh ya the .map file has increased dramatically like 1.2 GB you said so you couldnt send it further. whahaaaa