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				[WIP][Water In Coagulation]
				Posted: Wed Jul 19, 2006 11:04 am
				by XxD3ATHxX
				Well I have gotten water in Beavercreek, Zanzibar, and Relic. I decided to attempt it on Coagulation.
			 
			
					
				
				Posted: Wed Jul 19, 2006 11:06 am
				by BlueRedFire
				Water in Coagulation looks cool. 

 
			
					
				
				Posted: Wed Jul 19, 2006 11:08 am
				by -DeToX-
				Just needs a nice skin and itd be amazing.
			 
			
					
				
				Posted: Wed Jul 19, 2006 11:08 am
				by GametagAeonFlux
				Interesting...add a shark or like...a sea monster as active scenery.
			 
			
					
				
				Posted: Wed Jul 19, 2006 11:09 am
				by BlueRedFire
				Maybe a waterfall or... 10.
			 
			
					
				
				Posted: Wed Jul 19, 2006 11:20 am
				by MaxPower
				and boats!!!!!!!!
looks tight, great job
			 
			
					
				
				Posted: Wed Jul 19, 2006 11:33 am
				by xheadshotmastax
				good job!
you could make a cool mod out of it!
does the water has "collision" ? so does it splash when a object like a rocket hits it??
			 
			
					
				
				Posted: Wed Jul 19, 2006 11:35 am
				by XxD3ATHxX
				xheadshotmastax wrote:good job!
you could make a cool mod out of it!
does the water has "collision" ? so does it splash when a object like a rocket hits it??
Unfortunately no, the water doesn't do that. I am not sure why though.
 
			
					
				
				Posted: Wed Jul 19, 2006 12:04 pm
				by Skayter
				I believe that problem lies in the foot tag... try referencing a water foot tag into the water if you can... Idk...
			 
			
					
				
				Posted: Wed Jul 19, 2006 12:09 pm
				by MrBalll
				Looks pretty cool. Hopefully you can fix the "collision" problem.
			 
			
					
				
				Posted: Wed Jul 19, 2006 12:15 pm
				by daggerx
				nice, i like it
			 
			
					
				
				Posted: Wed Jul 19, 2006 1:25 pm
				by DoorM4n
				Call it containment and have the water raising with pipes coming out of the walls and the water is raising and pipes are coming out of the walls and then have the water raising so u can dorwn and the water comes out of the pipes in the walls.
Dont ask...  just guess  
 
  
 
			
					
				
				Posted: Wed Jul 19, 2006 1:35 pm
				by T1xAnton
				can you message me death?  I want to ask you a question...  Seriously.   looks good by the way.
			 
			
					
				
				Posted: Wed Jul 19, 2006 1:49 pm
				by galvination
				and boats!!!!!!!! 
use ghosts floatimg property to make the boats sit on the water mb? 

 
			
					
				
				Posted: Wed Jul 19, 2006 1:51 pm
				by IRONMAN.
				Interesting, which map did the water come from?
			 
			
					
				
				Posted: Wed Jul 19, 2006 1:51 pm
				by Monkey Terd
				Cool, I did this the other day on a few maps, some wouldn't work though. 
 
 
The new Entity makes it really easy eh? 

 
			
					
				
				Posted: Wed Jul 19, 2006 1:57 pm
				by llamaboy772
				All you did was make a plane over the existing model.....whats so amazeing about that?
			 
			
					
				
				Posted: Wed Jul 19, 2006 2:02 pm
				by CtrlAltDestroy
				llamaboy772 wrote:All you did was make a plane over the existing model.....whats so amazeing about that?
-_- Wow.
 
			
					
				
				Posted: Wed Jul 19, 2006 2:02 pm
				by Supa1337
				idk if this has ben said but someone mad a fullwater level before it was jsut a water coag but it dident have coll
			 
			
					
				
				Posted: Wed Jul 19, 2006 2:05 pm
				by llamaboy772
				[ZMT] L33T wrote:llamaboy772 wrote:All you did was make a plane over the existing model.....whats so amazeing about that?
-_- Wow.
 
Sorry! Just realized this is for xbox and not for CE.