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				PARIAH mp wip
				Posted: Sun Jul 16, 2006 11:15 am
				by SnaFuBAR
				SnaFuBAR wrote:so yeh, just felt like showing off a little something i had laying around.
 
 
 
this won't be the final layout.  Hive (for those of you that remember it) is cancelled, as this is taking it's place with the same theme in mind.
 
 
			
					
				
				Posted: Sun Jul 16, 2006 11:26 am
				by Geo
				Is it supposed to be based on that covie level in Halo 2, one of the later levels?
			 
			
					
				
				Posted: Sun Jul 16, 2006 11:32 am
				by SnaFuBAR
				it's based on gravemind.
			 
			
					
				
				Posted: Sun Jul 16, 2006 7:58 pm
				by SnaFuBAR
				custom elite biped by whiplash daemon, which will be featured in the map.

custom bumps, and not baked!

red team

blue team
 
			
					
				
				Posted: Sun Jul 16, 2006 7:59 pm
				by V0Lt4Ge
				Why is he all greyish in that last pic?
			 
			
					
				
				Posted: Sun Jul 16, 2006 8:55 pm
				by GametagAeonFlux
				The first pic with the Honor Guard shoulder bits is awesome.
			 
			
					
				
				Posted: Sun Jul 16, 2006 9:18 pm
				by SnaFuBAR
				GametagAeonFlux wrote:The first pic with the Honor Guard shoulder bits is awesome.
indeed 
 
 
V0Lt4Ge wrote:Why is he all greyish in that last pic?
whiplash's gamma was set way up 

 
			
					
				reply
				Posted: Mon Jul 17, 2006 8:29 am
				by Razor
				Those elites look sub-par compared to your models , which though are good , have a large lack of originality even if they are well modeled.
			 
			
					
				Re: reply
				Posted: Mon Jul 17, 2006 9:19 am
				by =sw=warlord
				Razor wrote:Those elites look sub-par compared to your models , which though are good , have a large lack of originality even if they are well modeled.
their ripped...
 
			
					
				
				Posted: Mon Jul 17, 2006 9:26 am
				by SnaFuBAR
				they are, but not in any fashion you find them in h2.  but does it really matter? no.
			 
			
					
				
				Posted: Mon Jul 17, 2006 9:52 am
				by =sw=warlord
				i was simply pointing out that the models are not custom.
			 
			
					
				reply
				Posted: Mon Jul 17, 2006 10:29 am
				by Razor
				Warlord , i ment the actual level models compared to the way the biped looks.
			 
			
					
				
				Posted: Mon Jul 17, 2006 11:49 am
				by xXxCocoFangxXx
				Nice!
			 
			
					
				
				Posted: Mon Jul 17, 2006 11:51 am
				by Sain
				It's come along way Snaf, looking really good too might I add.  You have so many projects, and school to deal with, it's amazing the work you get done, keep up the good work man. 

 
			
					
				
				Posted: Tue Jul 18, 2006 10:18 am
				by SnaFuBAR
				heh, thanks.  it's a battle to get it all done, but i hope i can do it.  m5clan is going to be making some bitmaps for the map.  these will also have an h2 feel to them.
			 
			
					
				
				Posted: Tue Jul 18, 2006 11:29 am
				by surrounded001
				Looks great job. keep up teh great work.
			 
			
					
				
				Posted: Tue Jul 18, 2006 7:09 pm
				by SnaFuBAR
				thanks again.
			 
			
					
				
				Posted: Thu Jul 20, 2006 5:49 am
				by [gx]shadow
				Like I said on GBX, it looks awesome so far!