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[WIP][h2] flaming skull

Posted: Sat Jul 15, 2006 12:19 pm
by turk645
these are two pics from a mod i'm working on and i just want to know what you think so far. I still have a way to go with the position of the skull and flame but i think it'll look cool when it gets done.

EDIT: i think im done with the positioning now to move onto scale

Image

Image

Posted: Sat Jul 15, 2006 12:25 pm
by G.I.R.
Looks good, but you can see down his neck.

Posted: Sat Jul 15, 2006 12:31 pm
by GametagAeonFlux
hahah, clever.

Posted: Sat Jul 15, 2006 12:51 pm
by r0tten
ghost rider maybe? use the motorcycle maybe?

Posted: Sat Jul 15, 2006 12:52 pm
by =sw=warlord
its the headless marksmen....

Posted: Sat Jul 15, 2006 1:05 pm
by turk645
r0tten wrote:ghost rider maybe? use the motorcycle maybe?
already ahead of you, i'm asking snaku what it would look like on his motorcycle. Also i dont really care if you can see down his neck because the skull rotation is my main problem, cant get around the neck anyway unless i make the flame cover it up.

Posted: Sat Jul 15, 2006 1:05 pm
by galvination
looks cool but the jaw is propped up..

Posted: Sat Jul 15, 2006 1:06 pm
by turk645
like i said, im still positioning the skull, and it's the most anoying part of the mod.

Posted: Sat Jul 15, 2006 1:23 pm
by Beserker
and the coolest part as well :D

Posted: Sat Jul 15, 2006 1:28 pm
by Snaku
Not sure how you attached it, but when I attach things to vehicles I sometimes find it easier to position the attachment's bone. Meaning, try opening the skull in the mode tag and give the bone a pitch of about 0.3 or so and see how that looks.
With my new motorcycle I'm working on, I positioned the wraith that way.

Posted: Sat Jul 15, 2006 1:30 pm
by FleetAdmiralBacon
Reminds me Steve, the biped I made a few hours ago:
http://i9.photobucket.com/albums/a77/gr ... laming.jpg
He bursts into flames and has a skull for a head too!
http://i9.photobucket.com/albums/a77/gr ... /ltlol.jpg

Posted: Sat Jul 15, 2006 1:49 pm
by RA1N THE ELITE
sweet biped. reminds me of inferno from soul calibur 2.

Posted: Sat Jul 15, 2006 1:58 pm
by kornkidcrazy
:D Ghost rider!

Posted: Sat Jul 15, 2006 2:55 pm
by turk645
Snaku wrote:Not sure how you attached it, but when I attach things to vehicles I sometimes find it easier to position the attachment's bone. Meaning, try opening the skull in the mode tag and give the bone a pitch of about 0.3 or so and see how that looks.
With my new motorcycle I'm working on, I positioned the wraith that way.
hmm, mess with the skull's bone itself, never thought of that. That should speed things up

Posted: Sat Jul 15, 2006 3:10 pm
by IRONMAN.
LMAO, I don't care if this was hard or if this was easy. All I care about is how bad ass it is. Hope to see that into a good mod.

Posted: Sat Jul 15, 2006 3:19 pm
by Juniorman030790
1. Model size the skull.

2. PLease Tell us how the heck to attach items to the mc and/or do that! :D :o I will love you forever and a half.

Posted: Sat Jul 15, 2006 3:24 pm
by turk645
actually that is the skull at half the size, for some reason when attaching stuff to the chief they become twice the size. Im worried more about placement over scale right now. I did the same thing in this mod that i did to make my cone head picture. It is really easy to add stuff to the chief, guess and ill tell you if you are right, i'll tell you how whether you get it right or not.

Posted: Sat Jul 15, 2006 3:34 pm
by neodos
:lol: funny, maybe you should try to rotate the head and change the model siez, a bit bigger.

Posted: Sat Jul 15, 2006 3:36 pm
by Hawaiian Modder
Very nice dude.
I think we talked on AIM about this but idk.
Really cool, what else are you gonna put in the mod?

Posted: Sat Jul 15, 2006 4:50 pm
by turk645
Updated the pics, also IMO the sniping picture is the best picture i took yet.