WIP: Halo Legendary Mod
Posted: Thu Jul 06, 2006 10:40 am
This is a preview to the Halo PC mod that I have been working on for a while. The mod improves the AI of both your enemies and allies, making them less predictable. There are also many new shaders and modified shaders and some new bitmaps. There are also new sounds for some weapons, and many of the particle effects and particle systems have been modified to look more explosive. If you have seen the other preview I showed a few weeks ago, you'll notice that the FPS is a lot higher in this vid, because I changed a few simple things that were killing the framerate but barely affected image quality.
EDIT: This mod is for all the SP maps in Halo PC. It isn't out yet, I've already finished 2 maps, a30 and b30 but I have to finish the others. It isn't going to take long because I just inject the tags I modified into the other maps. I'm a bit busy for this month so it may not be finished until late july or early august.
And because nobody likes reading long paragraphs, here is an outline of the features in the mod.
Improved AI Elites are less predictable, they will sometimes strafe left and right and shoot, or charge at you and do melee attacks. The marines will stay down and take cover more, because the covenant are now more accurate with their weapons and fire in longer bursts.
New Particles There are modified bitmaps, lens flares and muzzle flashes for all the weapons, to make them appear more powerful. Explosions have more lens flares and radiosity, so they light up the place a lot more. And instead of the blood flash that you see when you shoot someone, there is a large bloody spray that comes out and pieces of armor fall off.
Scenery Some scenery tags have been modified, the covenant storage boxes now have physics, and you can use them to your advantage (for example, flipping one over to squish the enemy on the other side of the box), some scenery also appears more battle damaged.
Shaders There are lots of modified shaders, some are unique per map so they look more realistic (for example, the MC's visor looks like it is reflecting the environments for each map, so there is a different cubemap for each map).
Here are some pictures
(CLICK ON THE THUMBNAILS FOR LARGER PICTURES)





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EDIT: This mod is for all the SP maps in Halo PC. It isn't out yet, I've already finished 2 maps, a30 and b30 but I have to finish the others. It isn't going to take long because I just inject the tags I modified into the other maps. I'm a bit busy for this month so it may not be finished until late july or early august.
And because nobody likes reading long paragraphs, here is an outline of the features in the mod.
Improved AI Elites are less predictable, they will sometimes strafe left and right and shoot, or charge at you and do melee attacks. The marines will stay down and take cover more, because the covenant are now more accurate with their weapons and fire in longer bursts.
New Particles There are modified bitmaps, lens flares and muzzle flashes for all the weapons, to make them appear more powerful. Explosions have more lens flares and radiosity, so they light up the place a lot more. And instead of the blood flash that you see when you shoot someone, there is a large bloody spray that comes out and pieces of armor fall off.
Scenery Some scenery tags have been modified, the covenant storage boxes now have physics, and you can use them to your advantage (for example, flipping one over to squish the enemy on the other side of the box), some scenery also appears more battle damaged.
Shaders There are lots of modified shaders, some are unique per map so they look more realistic (for example, the MC's visor looks like it is reflecting the environments for each map, so there is a different cubemap for each map).
Here are some pictures
(CLICK ON THE THUMBNAILS FOR LARGER PICTURES)





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