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[NEW MODEL][HELICOPTER][MUST SEE]

Posted: Wed Jul 05, 2006 10:03 pm
by XxD3ATHxX
Ok I have been messing around with Milkshape 3D and only been on it a few days. I have been learning how to create models from reference pictures. Well Here is a nice helicpoter model I did in about 6 hours. I do however need help with the skins and shaders. I want to UV map it so I can get it to look really great but I have no idea how to do it. Lemme know what you guys think and if someone can help me with the shaders and stuff to get it to look really nice. Ok enough of my blabbing here are the pictures:
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Posted: Wed Jul 05, 2006 10:04 pm
by GametagAeonFlux
Pretty awesome actually, it'd be awesome if the rotors spun, but that probably won't even be possible for...most likely ever.

Posted: Wed Jul 05, 2006 10:12 pm
by Monkey Terd
GametagAeonFlux wrote:Pretty awesome actually, it'd be awesome if the rotors spun, but that probably won't even be possible for...most likely ever.
Use a Zanzibar wheel mb?

>_>

Posted: Wed Jul 05, 2006 10:20 pm
by Xiion
or create a mach for it? i guess you could use the warthog tires animations for the rotors....and you mgiht wanna scale down that chopter just a wee bit now! my jaw literally dropped when i saw those pictures! grade A modeling me lad!

Posted: Wed Jul 05, 2006 10:20 pm
by slayer410
No use the foundation fan animation.

Posted: Wed Jul 05, 2006 10:24 pm
by XxD3ATHxX
Well lol actually I tried the Zanzi wheel and it worked but for some reason when I got too close it froze. :(. I mean I tranfered the tag over and everthing, remodeled the wheel to match the rotors of the helicpoter perfectly and set the speed to like 500 and I was really excited to see it working but I got to close and it froze. Anyways if someone knows how to UV, I am working on an aircombat mod with flying helicopters and planes but I want them to be skinned and shaded correctly.(i.e. UV mapping) Lemme know and I will give FULL credit whoever can help me getting the chopper looking right!! :)

Posted: Wed Jul 05, 2006 10:29 pm
by MrBalll
Wow that looks really cool. Very nice job on it.

Posted: Wed Jul 05, 2006 10:50 pm
by XxD3ATHxX
slayer410 wrote:No use the foundation fan animation.
Ok how would I do that?

Posted: Wed Jul 05, 2006 10:53 pm
by atreyuangel
uv would be sexy

Posted: Wed Jul 05, 2006 11:17 pm
by XxD3ATHxX
Ok so I did a little tweaking to the model but I think the first one is better although this one has spinning rotors which you cant see very well because if I get too close for pictures, it freezes the game. So here they are:
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Posted: Thu Jul 06, 2006 1:53 am
by Punch
thats what i thought too

Posted: Thu Jul 06, 2006 2:19 am
by saddamsdevil
Well, some people have this 1337 thing called talent, I guess we just found one, but I'll do a google search for helicopter models to be sure.

Posted: Thu Jul 06, 2006 2:21 am
by Punch
i take that back because he had to have some knowledge to make the blades spin nice job

Posted: Thu Jul 06, 2006 2:31 am
by Snave
Punch wrote:i take that back because he had to have some knowledge to make the blades spin nice job
No.. he just modeled them.

Posted: Thu Jul 06, 2006 2:38 am
by Punch
you have a point :?

Posted: Thu Jul 06, 2006 3:50 am
by xzodia
GametagAeonFlux wrote:Pretty awesome actually, it'd be awesome if the rotors spun, but that probably won't even be possible for...most likely ever.
lol :D thats what you think TLM on the other hand knows otherwise :wink:

Posted: Thu Jul 06, 2006 10:19 am
by wilson
Damn.. That is good. Even if you can't get the blades to spin, it still looks like a helicopter. If it doesn't work well, you could use it as a good looking piece of scenery..

Posted: Thu Jul 06, 2006 10:44 am
by nintynine
nice, everything looks like right size in comparison to everything else :P

Posted: Thu Jul 06, 2006 10:51 am
by Caboose{SE}
post some pics of just the models they're kinda hard to see ingame

Posted: Thu Jul 06, 2006 10:54 am
by Monkey Terd
Veegie wrote:
Ok I have been messing around with Milkshape 3D and only been on it a few days. I have been learning how to create models from reference pictures. Well Here is a nice helicpoter model I did in about 6 hours.
...no
No you did not.
You did not make that in Milkshape, much less after only being on it for a few days. Period.
Perhaps he meant it took him 6 hours to re-size it to fit Halo :? .