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				Collision Model 0_o? New Pics!
				Posted: Sun Jul 02, 2006 12:35 pm
				by DoorM4n
				
			 
			
					
				
				Posted: Sun Jul 02, 2006 12:36 pm
				by Veegie[Temp]
				Well that's cute. How precise is it?
			 
			
					
				
				Posted: Sun Jul 02, 2006 12:39 pm
				by T1xAnton
				i would like to say.  xxx.
			 
			
					
				
				Posted: Sun Jul 02, 2006 12:40 pm
				by DoorM4n
				It still needs a few more adjustments. For some reason, some angles will not have collision like the cones on top of the castle. I'll prolly work out the kinks sooner or later.
heh
			 
			
					
				
				Posted: Sun Jul 02, 2006 12:50 pm
				by T1xAnton
				I will send you 62 dollars and 42 cents if you tell me the secret.   

   Jk.  Now is one of those times I wish my teammates were geniouses.  ...Hmmm.  *Goes to find out where to buy a smartifyer.*
 
			
					
				
				Posted: Sun Jul 02, 2006 1:04 pm
				by kornkidcrazy
				Lol, i remember that model 

 As for the collision, sweet.
 
			
					
				
				Posted: Sun Jul 02, 2006 1:05 pm
				by GametagAeonFlux
				O_o
Nice.
			 
			
					
				
				Posted: Sun Jul 02, 2006 1:07 pm
				by DoorM4n
				kornkidcrazy wrote:Lol, i remember that model 

 As for the collision, sweet.
 
LMAO the UV's didnt save or w/e  I dunno how to save the UV's to the model   

     Cause im a n00b at 3ds max.
 
			
					
				hello
				Posted: Sun Jul 02, 2006 1:12 pm
				by greennc
				looking sweet dude me need big time lol
			 
			
					
				
				Posted: Sun Jul 02, 2006 1:34 pm
				by JesseCuster
				YES......thats it......u r my hero
			 
			
					
				
				Posted: Sun Jul 02, 2006 1:56 pm
				by r0tten
				looks great, i cant wait for a tutorial on this, technically you could make a model of a bsp and null out a level and have a whole new level with this right? i mean thats what i'd do....
			 
			
					
				
				Posted: Sun Jul 02, 2006 2:06 pm
				by SpecOp44
				... 

 holy crap!..you could make you're own levels like r0tten said...
 
			
					
				
				Posted: Sun Jul 02, 2006 2:19 pm
				by anubus12
				u should add a draw bridge, as in active scenery, with a switch. Then it would  be tight. But good job.
			 
			
					
				
				Posted: Sun Jul 02, 2006 2:21 pm
				by voodoo721
				i dont think thats possible yet, working ctrls
			 
			
					
				
				Posted: Sun Jul 02, 2006 2:35 pm
				by T1xAnton
				r0tten i have some news get on msn...
			 
			
					
				
				Posted: Sun Jul 02, 2006 2:45 pm
				by anubus12
				yeah u could just take a teleporter a not expanded one, change its moddle, and then change the modle of it being expanded and walla a draw bridge. just take the switch from relic along with its reflexive or something.
			 
			
					
				
				Posted: Sun Jul 02, 2006 2:46 pm
				by DoorM4n
				voodoo721 wrote: working ctrls
just a trigger
 

 
			
					
				
				Posted: Sun Jul 02, 2006 2:57 pm
				by Snave
				anubus12 wrote:yeah u could just take a teleporter a not expanded one, change its moddle, and then change the modle of it being expanded and walla a draw bridge. just take the switch from relic along with its reflexive or something.
It's 
model by the way.
Nice work DoorM4n.
 
			
					
				
				Posted: Sun Jul 02, 2006 3:53 pm
				by P8ntballer24
				voodoo721 wrote:i dont think thats possible yet, working ctrls
Um yes?  It's actully very easy I did a mod on it too...
Thats super duper cool Dor!
 
			
					
				
				Posted: Sun Jul 02, 2006 4:11 pm
				by voodoo721
				P8ntballer24 wrote:voodoo721 wrote:i dont think thats possible yet, working ctrls
Um yes?  It's actully very easy I did a mod on it too...
Thats super duper cool Dor!
 
what mod  
 
oh and if it is then a draw bridge can be easily made with the containment gate.