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wip: Battle Valley
Posted: Fri Jun 30, 2006 6:40 am
by Microx256
my and Draco's map project is named Battle Valley, updates can be located on later pages, and images are there too, but
heres 1
Posted: Fri Jun 30, 2006 9:34 am
by {SA}DR
Hey , i will post bsp. update later.
Posted: Fri Jun 30, 2006 9:43 am
by Diablo65
That's Sketchup, Aint it? Can you convert it to a level BSP?
Posted: Fri Jun 30, 2006 10:14 am
by SnaFuBAR
yeh... that looks really boring. a box and a cylinder? c'mon, you'll have to do better than that.
reply
Posted: Fri Jun 30, 2006 10:50 am
by Razor
If its anything like your last 2 levels , it will be fun to play. =)
Re: reply
Posted: Fri Jun 30, 2006 11:23 am
by {SA}DR
Posted: Fri Jun 30, 2006 2:02 pm
by RvB}X
Interesting
Re: reply
Posted: Sat Jul 01, 2006 2:26 am
by Microx256
[quote="{SA}DR
Posted: Sat Jul 01, 2006 8:26 am
by {SA}DR
New weapon : S96 Sniper , ignore the blue color of some boxes . It has 8 bullet clip . Oh and my SMG will be in this map also.


Posted: Sat Jul 01, 2006 8:28 am
by Diablo65
Nice... and you can really turn that into a gbx model?
Posted: Sat Jul 01, 2006 8:29 am
by Microx256
[quote="{SA}DR
Posted: Sat Jul 01, 2006 8:31 am
by S3anyBoy1
this looks like a garage
i see a warthog in the bsp pic
its very small so im assuming this is a map with small people
Posted: Sat Jul 01, 2006 8:40 am
by {SA}DR
S3anyBoy1 wrote:this looks like a garage
i see a warthog in the bsp pic
its very small so im assuming this is a map with small people
This is for 8 players , 4 on one team 4 in other , and CTF is best for this map . I will remove the warthog it was just to know how big the map supposed to be and i forgot it there , and yeah ingame there are 2 hogs , 2 ghosts , no banshees.Also , bsp. final update will come soon , when Microx is doin' over the walls with 3dsMax.
Z_25 wrote:u mean uzi not smg?
Yup .

Posted: Sat Jul 01, 2006 8:45 am
by Microx256
[quote="{SA}DR
Posted: Sat Jul 01, 2006 8:51 am
by {SA}DR
[quote="Z_25"][quote="{SA}DR
Posted: Sat Jul 01, 2006 9:03 am
by saddamsdevil
Looks neat

. so you are working together now? good.
Posted: Sat Jul 01, 2006 9:16 am
by {SA}DR
Thanks
Diablo65 wrote:Nice... and you can really turn that into a gbx model?
Yes .
Posted: Sat Jul 01, 2006 9:16 am
by Microx256
saddamsdevil wrote:Looks neat

. so you are working together now? good.
ya
im also working on a AI map by myself
Posted: Sat Jul 01, 2006 10:04 am
by Caboose{SE}
can you say fail?
sorry but the bsp looks like it will not compile. try using gmax, it's free.
Posted: Sat Jul 01, 2006 11:46 am
by {SA}DR
I am completeing this map project with SketchUp ( Microx is doing walls and mb other little stuff with 3dsmax) . But maybe very soon , i will be using Gmax ..
Just a quick render ... ( or something near render

)
