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Custom Halo 2 Reticules Maybe?

Posted: Sun Jun 18, 2006 3:02 pm
by Shalted
Image
Image
Image
Image
H4x.

Posted: Sun Jun 18, 2006 3:03 pm
by GametagAeonFlux
Interesting choice of change lol, but nice job!

Posted: Sun Jun 18, 2006 3:03 pm
by MrBalll
Haha. Nice find.

Posted: Sun Jun 18, 2006 3:32 pm
by Monkey Terd
Hehe, it looks like Tural (cat).

Posted: Sun Jun 18, 2006 3:32 pm
by DWells55
Puppy!

Posted: Sun Jun 18, 2006 3:37 pm
by Hawaiian Modder
How? Everytime a internilize those things, I get some error.

Posted: Sun Jun 18, 2006 3:39 pm
by Shalted
hawaiian_modder wrote:How? Everytime a internilize those things, I get some error.
Magic and h4x.

Oh, and some research...

Posted: Sun Jun 18, 2006 4:01 pm
by voodoo721
jeez i thought this forum was rated E.

Posted: Sun Jun 18, 2006 4:03 pm
by Monkey Terd
voodoo721 wrote:jeez i thought this forum was rated E.
...?

Posted: Sun Jun 18, 2006 4:03 pm
by kornkidcrazy
amazing find! Lol, make it an eye so it looks like oblivion...

Posted: Sun Jun 18, 2006 4:13 pm
by Shalted
Well, once I've done a little more research on the nhdt tag, I'll give a few more details on how to do this.

Posted: Sun Jun 18, 2006 4:13 pm
by -DeToX-
Lol, i think that guy though it was a ball sack..... lol nice kitty....

Posted: Sun Jun 18, 2006 4:13 pm
by GametagAeonFlux
Does the dot still appear in the middle if you roll over a target's head?

Posted: Sun Jun 18, 2006 4:31 pm
by PigFarker
voodoo721 wrote:jeez i thought this forum was rated E.
Halomods Registration Screen wrote:Image
Acutally, rated PG-13 :lol:

Posted: Sun Jun 18, 2006 5:57 pm
by Shalted
Ok, well, I'm done with the reseach on this tag, there's still alot left to map, but I've found all I wanted to find. Anyway the plugin can be found at the TRP.

Short tutorial on creating custom Reticules/HUD Elements:
It's actually very easy, Halo 2 will accept the alpha channel of a texture as a HUD bitmap(Must be DXT2/3 or DXT4/5), but all other channels must be clear. So what I did, was duplicate the banshee's contrail, extract the image, modify the alpha channel and re-injected it. Next you have to swap the Tag ID refrence of the reticule to that of the new bitmap. And finally, set the Object Bitmap Index 1 2 and 3 to 0.(Otherwise it'll refrence a bitmap that doesn't exist).

Simple

Posted: Sun Jun 18, 2006 6:01 pm
by Monkey Terd
Shalted wrote:Ok, well, I'm done with the reseach on this tag, there's still alot left to map, but I've found all I wanted to find. Anyway the plugin can be found at the TRP.

Short tutorial on creating custom Reticules/HUD Elements:
It's actually very easy, Halo 2 will accept the alpha channel of a texture as a HUD bitmap(Must be DXT2/3 or DXT4/5), but all other channels must be clear. So what I did, was duplicate the banshee's contrail, extract the image, modify the alpha channel and re-injected it. Next you have to swap the Tag ID refrence of the reticule to that of the new bitmap. And finally, set the Object Bitmap Index to 0.(Otherwise it'll refrence a bitmap that doesn't exist).

Simple
Damn Canadians :wink: . You guys have discovered wayyy too much. :P

Posted: Sun Jun 18, 2006 6:24 pm
by jzimmer09
LMAO nice... :) its so... "MEOW" LMAO

Posted: Sun Jun 18, 2006 7:40 pm
by Trulife8342
My team mates never cease to amaze me, good job Shalted

Posted: Sun Jun 18, 2006 8:38 pm
by DoorM4n
jzimmer09 wrote:LMAO nice... :) its so... "MEOW" LMAO
OH GOD!!!

"MEOW" has the word "EMO" in it!!!!!!!11111BBQ!!!111Shift@



btw, i always thought there was an easier way of doing this
oh well, nice job

Posted: Sun Jun 18, 2006 9:24 pm
by Juniorman030790
Haha, that's pretty cool!