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[WIP #2] Waterworld
Posted: Sun Jun 11, 2006 8:13 pm
by IRONMAN.
Posted: Sun Jun 11, 2006 8:15 pm
by MrBalll
I liked the first one and I'm sure I'll like this one. Nice job so far.
Posted: Sun Jun 11, 2006 8:40 pm
by r0tten
i say combine the two, maybe a chain of islands or something connected by multiple teleporters. well you know if you need any help or anything let me know.
Posted: Sun Jun 11, 2006 9:16 pm
by GametagAeonFlux
I can't see the images. =|
Posted: Sun Jun 11, 2006 9:18 pm
by r0tten
i can!

Posted: Sun Jun 11, 2006 10:27 pm
by T1xAnton
LMFAO...I have a surprise for everyone if Rotten Grey and Iron can leave there mouths shut for a week.. SHEESH...lol I told you to wait but no.

lol Anyhow good job man.
Posted: Sun Jun 11, 2006 11:51 pm
by BKbeaner
r0tten wrote:i say combine the two, maybe a chain of islands or something connected by multiple teleporters. well you know if you need any help or anything let me know.
I agree, that but kickass
anyways awesome job Ironman

Posted: Mon Jun 12, 2006 8:13 am
by IRONMAN.
T1xanton, sorry for posting, but I just couldnt resist.

Shame on IRONMAN
Everybody else gets to post WIP's

. Maybe I'll jump off the bridge too

Posted: Mon Jun 12, 2006 10:00 am
by x088x
If this is Metro Bridge, have you gotten SLC working? Supposedly there is some weird SLC problem that has nothing to do with predicted resources.
Posted: Mon Jun 12, 2006 10:09 am
by Monkey Terd
I like water. You should make like a ghost boat

.
Posted: Mon Jun 12, 2006 10:22 am
by IRONMAN.
x088x wrote:If this is Metro Bridge, have you gotten SLC working? Supposedly there is some weird SLC problem that has nothing to do with predicted resources.
No, its not metro bridge.
Posted: Mon Jun 12, 2006 10:39 am
by xzodia
Monkey Terd wrote:I like water. You should make like a ghost boat

.
yea that would be cool the problem would be getting it to work...
Posted: Mon Jun 12, 2006 10:52 am
by Skayter
Xzodia I think i know a a way...
Posted: Mon Jun 12, 2006 11:07 am
by xzodia
i think i know a way as well but its a bit flawed...
edit: omg i just had another idea, and it would work almost perfectly
Posted: Mon Jun 12, 2006 11:14 am
by IRONMAN.
Although it would seem cool, I think a ghost boat would ruin the mod.
Posted: Mon Jun 12, 2006 11:39 am
by Skayter
yeh xzodia raise the ghost hover height i think its a marker to the z coord of the water... And well i dont think it would ruin it... you could set a barrier.
Posted: Mon Jun 12, 2006 12:53 pm
by x088x
I also think a ghost boat would ruin it. Since this is a new map, you should try to keep it as much as a Bungie map as possible.
Posted: Mon Jun 12, 2006 1:08 pm
by xzodia
Skayter wrote:yeh xzodia raise the ghost hover height i think its a marker to the z coord of the water... And well i dont think it would ruin it... you could set a barrier.
cool i didnt know about that, i was thinking make it a banshee and have a really small flying space, so it seemed to float...
*me goes to make a boat/water vehi thing*
Posted: Mon Jun 12, 2006 2:40 pm
by dalamar
not bad but i think you should try to recreate the boat island from waterworld that was attacked in the beginning
Posted: Mon Jun 12, 2006 3:00 pm
by The Flying Dutchmen
x088x wrote:If this is Metro Bridge, have you gotten SLC working? Supposedly there is some weird SLC problem that has nothing to do with predicted resources.
ive played metroid bridge on system link ...
who told you that..