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[WIP] Metroid Tunnel 2

Posted: Sun Jun 11, 2006 5:43 am
by xheadshotmastax
Here i come with another project!
Metroid Tunnel 2 by JC and Me.
Since the first metroid tunnel had many issues we decided to redo it with a new concept!

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Posted: Sun Jun 11, 2006 5:48 am
by JesseCuster
wow..nice placement...mabye a cool guy with magic fingers make it :wink:

Posted: Sun Jun 11, 2006 5:49 am
by The Flying Dutchmen
aah yes ive seen this one before 8)
pretty darn kool it is going to be :D
nice keep up the good work we might see another fine mod from you.. it's been a while now :wink:

Posted: Sun Jun 11, 2006 6:02 am
by theycallmechad
It looks like you guys have a winning combination here! This looks incredible! What all did you add/take away to and from your last version? Also, what can we expect to be different when we play this?

Oh yeah, and can I try it? :D

Posted: Sun Jun 11, 2006 6:11 am
by JesseCuster
its ur word headshot^^

all i can say..its much much better than the old one ....

Ps:maybe we add some naked girls in the boxes...so have a look in it lol :lol:

Posted: Sun Jun 11, 2006 6:12 am
by Skayter
That is awesome guys... But sadly i'm using one of those maches in my mod...(The Tram Car)

Posted: Sun Jun 11, 2006 6:22 am
by Monkey Terd
Good Job guys, Looks very Cool. Kind of EchoStationesque.

Posted: Sun Jun 11, 2006 6:22 am
by llama_juice
^^... who cares if your useing the same machs?

I dont mean to offend or flame or any of that, but the way I read your statement its like "ahh too bad I'm useing that... becuase you cant now!" type thing....

Posted: Sun Jun 11, 2006 6:58 am
by ledgendary
It reminds me of the first map on Halo 2, when your doing the training, Nice Work. :)

Posted: Sun Jun 11, 2006 7:02 am
by DWells55
I pray there will be 100% coll the whole way through?

Posted: Sun Jun 11, 2006 7:10 am
by xheadshotmastax
DWells55 wrote:I pray there will be 100% coll the whole way through?
we dont make the same mistake twice :wink:
theycallmechad wrote: What all did you add/take away to and from your last version? Also, what can we expect to be different when we play this?

Oh yeah, and can I try it? :D
yeah chad you can try it :)

well you can expect that you dont get annoyed by those last collision problems.
matching sound enviroment like background sounds or halling sounds when shooting.

we took almost the same machs like last time. except the control walkway. the map isnt as big as metroid-tunnel1 was.
i guess the most played gametypes will be territory, slayer , mlg or ctf/bomb.

Posted: Sun Jun 11, 2006 9:00 am
by DWells55
Awesome! Can you see into space still? I'm thinking flying UNSC cruiser active scenery would be perfect.

Posted: Sun Jun 11, 2006 9:46 am
by T1xAnton
Like I always say. T1xAnton knows all. :P Good job Headshot and JC. Im looking forward to this one. :D



*edit* WTF is up with the elites head?

Posted: Sun Jun 11, 2006 10:01 am
by HK-47
Thats a ranger elite.

Posted: Sun Jun 11, 2006 10:18 am
by T1xAnton
yeah he told me.

Posted: Sun Jun 11, 2006 12:06 pm
by r0tten
looks much better, i love the skin looks good.

Posted: Sun Jun 11, 2006 6:33 pm
by Snaku
The first one had many issues? Wow. If that's a many issued map, then I can't wait to see the reworked no issue one. The only issue I can think of (if you can even call it that) is the collision spots.
Looks kinda' bright. Nulled ltmp? Why? It seemed you didn't need to null it for the first version. Something to do with having a mach buffer between the bsp and the rest of the machs or something (the first ring against the wall was discolored but nothing else in the map was).

Posted: Mon Jun 12, 2006 2:20 am
by dec1234
looks CLASS!! it should have a name with something to do with the humans, e.g UNSC Engineering Shaft or something :D

gj again :)

Posted: Mon Jun 12, 2006 3:41 am
by Dojorkan
Howd you get the elite to have a normal body and but ranger head?

Posted: Mon Jun 12, 2006 3:47 am
by dec1234
its a string id in the biped i think :?