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				Skull Island
				Posted: Wed Jun 07, 2006 5:45 pm
				by Pyroman
				Well I have been working on this mod for some time. Expect release very soon. And yes, Skull Island as in King Kong-ish.
 

 
			
					
				
				Posted: Wed Jun 07, 2006 5:48 pm
				by r0tten
				i really like it, please say those trees have collision!
			 
			
					
				
				Posted: Wed Jun 07, 2006 5:51 pm
				by theycallmechad
				Looks sweet.  I love the texture on the ground in the first pic (not the wood, the rock texture).  
And the trees, I am 98% sure, do not have collision.
Love the way it looks, though
			 
			
					
				
				Posted: Wed Jun 07, 2006 5:53 pm
				by r0tten
				yeah i was hoping he had some h4x and magically got them collison, i know they don't normally have collison it was just wishful thinking.
			 
			
					
				
				Posted: Wed Jun 07, 2006 5:54 pm
				by Dojorkan
				THAT, is REALLY freaking nice.
And are some of those textures from other maps? They look like they are. Like the wood from Ivory Tower ect.
			 
			
					
				
				Posted: Wed Jun 07, 2006 5:55 pm
				by Pyroman
				Yea sorry the trees won't have collision. Thats why there is none on the playing field. Only around the map.
			 
			
					
				
				Posted: Wed Jun 07, 2006 5:59 pm
				by r0tten
				ok question, does that climb anything mod only work on bsps or can it work for an object? like say a tree? if so...          i don't know i am kinda out of the loop as of late with work and all.
			 
			
					
				
				Posted: Wed Jun 07, 2006 6:09 pm
				by kornkidcrazy
				Lol, inject a giant King Kong in the map. Make it so you can ride him too.
			 
			
					
				
				Posted: Wed Jun 07, 2006 6:15 pm
				by Monkey Terd
				I am always astounded by your mods. Looks amazing.
			 
			
					
				
				Posted: Wed Jun 07, 2006 6:18 pm
				by GametagAeonFlux
				heh, looks awesome dude, good job.
			 
			
					
				
				Posted: Wed Jun 07, 2006 6:19 pm
				by llamaboy772
				Come on people, say what the map is for! Halo 2? Halo CE? what?!?
			 
			
					
				
				Posted: Wed Jun 07, 2006 6:20 pm
				by GametagAeonFlux
				llamaboy772 wrote:Come on people, say what the map is for! Halo 2? Halo CE? what?!?
Halo 2, it's a mod of Ascension.
 
			
					
				
				Posted: Wed Jun 07, 2006 6:20 pm
				by kornkidcrazy
				EDIT: Darn you GTAF, you beat me. 

 
			
					
				
				Posted: Wed Jun 07, 2006 6:21 pm
				by IRONMAN.
				Wow, this mod is insane.
			 
			
					
				
				Posted: Wed Jun 07, 2006 6:35 pm
				by MasterChief2829
				llamaboy772 wrote:Come on people, say what the map is for! Halo 2? Halo CE? what?!?
Isn't it obvious?
 
			
					
				
				Posted: Wed Jun 07, 2006 6:35 pm
				by Pyroman
				Alright guys I am done except for the trees. Still having SLC issues with these stubborn trees. But until then...
 

 
			
					
				
				Posted: Wed Jun 07, 2006 6:39 pm
				by Monkey Terd
				That wood texture kicks ass!
			 
			
					
				
				Posted: Wed Jun 07, 2006 6:51 pm
				by IRONMAN.
				If you want to make the trees be SLC try this....
- 1.  Inject a containment base_gate.
 2. Open DotHalo.
 3. Goto the [hlmt] of the base_gate.
 4. Goto dependencies.
 5. Swap the dependencies of the base_gate to the matching ones of those trees, and null the extras out.
 6. Make the [mach] available in SLC.
 7. This SHOULD fix the problem.
 
			
					
				
				Posted: Wed Jun 07, 2006 6:59 pm
				by GametagAeonFlux
				What's that thing on the right in the first pic? >_>
			 
			
					
				
				Posted: Wed Jun 07, 2006 7:10 pm
				by kornkidcrazy
				GametagAeonFlux wrote:What's that thing on the right in the first pic? >_>
Bones/rib cage of an animal.