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Skull Island

Posted: Wed Jun 07, 2006 5:45 pm
by Pyroman
Well I have been working on this mod for some time. Expect release very soon. And yes, Skull Island as in King Kong-ish.

Image

Image

Posted: Wed Jun 07, 2006 5:48 pm
by r0tten
i really like it, please say those trees have collision!

Posted: Wed Jun 07, 2006 5:51 pm
by theycallmechad
Looks sweet. I love the texture on the ground in the first pic (not the wood, the rock texture).

And the trees, I am 98% sure, do not have collision.

Love the way it looks, though

Posted: Wed Jun 07, 2006 5:53 pm
by r0tten
yeah i was hoping he had some h4x and magically got them collison, i know they don't normally have collison it was just wishful thinking.

Posted: Wed Jun 07, 2006 5:54 pm
by Dojorkan
THAT, is REALLY freaking nice.


And are some of those textures from other maps? They look like they are. Like the wood from Ivory Tower ect.

Posted: Wed Jun 07, 2006 5:55 pm
by Pyroman
Yea sorry the trees won't have collision. Thats why there is none on the playing field. Only around the map.

Posted: Wed Jun 07, 2006 5:59 pm
by r0tten
ok question, does that climb anything mod only work on bsps or can it work for an object? like say a tree? if so... i don't know i am kinda out of the loop as of late with work and all.

Posted: Wed Jun 07, 2006 6:09 pm
by kornkidcrazy
Lol, inject a giant King Kong in the map. Make it so you can ride him too.

Posted: Wed Jun 07, 2006 6:15 pm
by Monkey Terd
I am always astounded by your mods. Looks amazing.

Posted: Wed Jun 07, 2006 6:18 pm
by GametagAeonFlux
heh, looks awesome dude, good job.

Posted: Wed Jun 07, 2006 6:19 pm
by llamaboy772
Come on people, say what the map is for! Halo 2? Halo CE? what?!?

Posted: Wed Jun 07, 2006 6:20 pm
by GametagAeonFlux
llamaboy772 wrote:Come on people, say what the map is for! Halo 2? Halo CE? what?!?
Halo 2, it's a mod of Ascension.

Posted: Wed Jun 07, 2006 6:20 pm
by kornkidcrazy
EDIT: Darn you GTAF, you beat me. :(

Posted: Wed Jun 07, 2006 6:21 pm
by IRONMAN.
Wow, this mod is insane.

Posted: Wed Jun 07, 2006 6:35 pm
by MasterChief2829
llamaboy772 wrote:Come on people, say what the map is for! Halo 2? Halo CE? what?!?
Isn't it obvious?

Posted: Wed Jun 07, 2006 6:35 pm
by Pyroman
Alright guys I am done except for the trees. Still having SLC issues with these stubborn trees. But until then...

Image

Image

Posted: Wed Jun 07, 2006 6:39 pm
by Monkey Terd
That wood texture kicks ass!

Posted: Wed Jun 07, 2006 6:51 pm
by IRONMAN.
If you want to make the trees be SLC try this....
  • 1. Inject a containment base_gate.
    2. Open DotHalo.
    3. Goto the [hlmt] of the base_gate.
    4. Goto dependencies.
    5. Swap the dependencies of the base_gate to the matching ones of those trees, and null the extras out.
    6. Make the [mach] available in SLC.
    7. This SHOULD fix the problem.

Posted: Wed Jun 07, 2006 6:59 pm
by GametagAeonFlux
What's that thing on the right in the first pic? >_>

Posted: Wed Jun 07, 2006 7:10 pm
by kornkidcrazy
GametagAeonFlux wrote:What's that thing on the right in the first pic? >_>
Bones/rib cage of an animal.