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[WIP]Depression
Posted: Tue May 02, 2006 6:09 pm
by MasterChief2829
Concept Design. Not actually scaled but that bottum part is big. So I'll probably need to cram more stuff in. Note that this is just to give you an idea of what I'm working on and I'm open to suggestions. Those don't necessarily mean they will be in those exact places. BTW, that bsp is a lot bigger than it looks. That little room that's by itself towards the bottum left of the pic is not that small itself. IRONMAN was doing a conversion with just that part of this bsp I beleive but then stopped progress for unknown reasons. So objects are definatley not scaled. Again, just for ideas on what's coming and to make it easier to read.
I'll have some in-game pics up once I make more progress. Along with updates on the "Concept Design"
Posted: Tue May 02, 2006 8:37 pm
by jordanimal
Looks interesting! Keep up the work!
Posted: Tue May 02, 2006 8:44 pm
by supercoolguy117
wha?!
Posted: Wed May 03, 2006 2:55 am
by xheadshotmastax
hmm im not sure about that HUGE level.
its hard to get the required people to play this huge map.
anyway looks quite nice.
Posted: Wed May 03, 2006 3:57 am
by Dojorkan
Those arent launch bays for Seraphs and longswords, those are the entrances to the tunnels for the Gondolas. So I guess if you figure out how to make those things open in close or leave them open, you could have a gondola go back and forth between there.
Posted: Wed May 03, 2006 4:06 am
by mm-IRONMAN
Actualey they are the openings for the "key". The real purpose for sentinel base.
Posted: Wed May 03, 2006 5:07 am
by Dojorkan
mm-IRONMAN wrote:Actualey they are the openings for the "key". The real purpose for sentinel base.
Key and gondola= same thing.
Posted: Wed May 03, 2006 12:11 pm
by Monkey Terd
Dojorkan wrote:mm-IRONMAN wrote:Actualey they are the openings for the "key". The real purpose for sentinel base.
Key and gondola= same thing.
No, key was the big floaty thing that took you where a bunch of sentinals were.....the mach "gondala" took you to the prophet of regret.
Posted: Wed May 03, 2006 4:44 pm
by MasterChief2829
Dojorkan wrote:Those arent launch bays for Seraphs and longswords, those are the entrances to the tunnels for the Gondolas. So I guess if you figure out how to make those things open in close or leave them open, you could have a gondola go back and forth between there.
Wow... It's a mod. I made it up. I'm making it into launch bays. This map is huuge. IT needs vehicles. More will be added. I had no idea how huge it was. I knew it was big, but wow. Much more than I imagined. It will be drastically different (and much better) than what I showed in the pic. I never played on the bsp until today and I definatley got the wrong impression.
NOTE: Please be patient. I have a life and due to Track, the major progress I can do is during the weekends. I would be very dissapointed to see this idea stolen, especially without my permission. So please just be patient. I'm not saying this will take me forever, just longer than some modders may be able to get it in. I don't want to rush this mod either. While I do want to release it ASAP, I want to make it fit for gameplay. Gameplay is really important on this level because of it's size. I will need to use many types of obstacles and vehicles and such. I'll need to be creative and that will take some thinking. Just don't start jumping all over me if it isn't up in within the next week or so. I don't plan on working on this for long, it will be released when It's finished. I'll let some alpha(?)/beta test things with me. Hopefully I won't come back to see my mod replicated a bit differently. (Even though it's going to be much different from the picture I posted of my sketch, that was before I knew anything about the bsp. Now I walked around it... and wow... >.<)
Posted: Wed May 03, 2006 7:44 pm
by x088x
I hope you can make this playable. This map is SO big, it makes Induction look like Midship. A map this big would hardly be fun with 16 people, and as some of you know, people are only physically capable of hosting up to maybe 10 people on Xlink Kai. I don't know about XBC. I really do wish you luck making this fun, because I sure as hell can't.
Posted: Wed May 03, 2006 8:08 pm
by focus
cool map keep up the good work. i mite just play this hen it comes out
