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DBCE Update new screenies no DIAL-UP!

Posted: Wed Apr 26, 2006 1:33 pm
by SuperSunnyIsSoDelight
So far in between this couple months I've been lazy and actually having fun in real life! It's amazing! (Ever wonder why I'm always away in AIM?)

But I did do work. Very little work, but hey, I did something!

I've worked on the Aura. Finally learning the basis of one-bitmap spriting which is probably the easiest thing ever and I never felt like trying it, I created a cooler flame which is a good thing because it's NOT off the Halo default set! Yes! I've also been playing around with lens flares on ki blasts, of course, I've got something better done already, but I'm showing one of my older tries I did, a ki blast model and a light lens flare which didn't...match. Anyhow, I'm starting to begin progress on the actual Kamehameha wave, or a Generic Ki Wave as done in ESF.

Now, to request for some help. Is anyone able to rig a biped? I know, most will tell me to do it myself, but hey, I've tried, and if you want to go see my results, go check out my Megaman. He's seperated into PARTS and his arms can't even bend. Hahahaha

ESF Goku needs rigging :( TheGhost did the rig you see in the screenshots, but it's...very...buggy (I still love him). Proportions are screwy and the bending is screwed up. He was forced to use the MC's bone structure though. It doesn't matter what bone structure you use, I would LOVE to redo his animations, as I dislike the current one's anyways. I'm limited as it is the Master Chief's structure. If you can rig my Goku (if you're good, request and I'll just send it to you), you can use a custom bone structure (obviously biped one it's for Halo) to match his body shape.

The difficulty lies in the part that he has a duplicate black outline model. Double trouble. Up for a challange?

Namek modelled by Neuro had a little shader thing I screwed up on but I'm fixing that, it's coming good! You guys will probably love the look!

Further things, as long as everything goes good, that will be added, in ideas:
  • A Budokai style boss system. You fight the boss. That's single player. I'm going to attempt to, or get a good voicer, to recite a simple summary of inbetween moments, and then fight a boss. Hard, not easy.
  • Open-sourced, not locked. Though, I don't really support the mixing of this with other tags from other mods, if you can make your own levels and such that would be fun! Thanks to Steelix's work though I can lock some of the content such as biped models which are ESF's work. (I had permission as posted before to use them).
  • Fixed lag with better flying. I want it. I want it badly.
  • Almost zero feel to Halo. If someone says that this mod doesn't feel anything like Halo, I know I've finally done my job.
  • Completed UI. I've already got the base of it done. It has Cell-Saga themed music.
  • A UI switching program. I know there are MANY other total-conversion mods out there. It would be GREAT if there was a program that switched the UI maps inbetween them (like rename the extension so it could use another one, and it reads the header map name to tell what it is). It wouldn't be totally appealing trying to play Metroid CE with a Dragonball CE UI to start it off :P
  • MORE LEVELS!
  • MORE ATTACKS!
  • Transformation into a Super Saiyan, using shader modification techniques. I REALLY hope this works out! By scripting every individual player (aka 16 duplicates for the script) it would save a bit of time and confusion with a simple player 0.
  • MORE EFFECTS!
  • MORE FPS USAGE! I'm actually serious, this takes up so little FPS, besides the dynamic mirror effects in Dry and stuff, otherwise, like in Rosat, full speed playback! I want to take MORE out of your system!
  • No complaints from bad-card users. Sorry but turning this fully compatible graphically with older cards is a large deal of work, and most gamers in the computer field SHOULD have a decent card anyhow!
  • Lockage to CE. I want this to remain in Halo Custom Edition, as that is what it was meant for. Total Conversion, not replacing. Fast Shaders will do quite an AWESOME job with all the energy I pump out of systems.
  • Foamy I love you.
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Posted: Wed Apr 26, 2006 1:40 pm
by V0Lt4Ge
Cool!
(Everyone is on a single adjective spree, lol.)

Posted: Wed Apr 26, 2006 1:45 pm
by Zigen
sweet!

Posted: Wed Apr 26, 2006 2:01 pm
by Sniper_Wolf
wicked!

Posted: Wed Apr 26, 2006 2:05 pm
by Sarb
This isn't even Halo anymore...Nice!
Haha I messed it up.

Posted: Wed Apr 26, 2006 2:11 pm
by SuperSunnyIsSoDelight
V0Lt4Ge wrote:Cool!
(Everyone is on a single adjective spree, lol.)
Hehehe

[

Haha you read my thing! :P

Posted: Wed Apr 26, 2006 2:37 pm
by GametagAeonFlux
It's coming along quite nicely, good job. :)

Posted: Wed Apr 26, 2006 3:16 pm
by Argetlam
:shock: :shock: I want this badly... Do you have an estimate when this will be done? Like a week or a month or something? It looks awesome so far. :D :D

Posted: Wed Apr 26, 2006 3:19 pm
by {HFD} Axle
Wow but i can do with the Ui witch i will when this amazing map comes out

Posted: Wed Apr 26, 2006 3:29 pm
by SuperSunnyIsSoDelight
Argetlam wrote::shock: :shock: I want this badly... Do you have an estimate when this will be done? Like a week or a month or something? It looks awesome so far. :D :D
No idea :P

Also, it's not a map, it's an entire modification, aka total conversion modification. There will be a series of maps, this is just the first one I've worked on (well, Dry, the canyon one, is the second).

Heres is Super Saiyan Goku, fixed up.

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Posted: Wed Apr 26, 2006 3:30 pm
by V0Lt4Ge
YAY!

:D

Posted: Wed Apr 26, 2006 4:16 pm
by Flying Spartan
OMG!!! Image, This is amazing!

if you ever think about adding a vhehicle, how about this!
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Posted: Wed Apr 26, 2006 4:19 pm
by SuperSunnyIsSoDelight
Yep already planned :P

Posted: Wed Apr 26, 2006 4:25 pm
by Flying Spartan
Hey, if your looking for ppl to sign up for beta testing, can i beta test this map? i will help you look for errors or any other things that need fixing! :D

Posted: Wed Apr 26, 2006 4:44 pm
by SuperSunnyIsSoDelight
Flying Spartan wrote:Hey, if your looking for ppl to sign up for beta testing, can i beta test this map? i will help you look for errors or any other things that need fixing! :D
Nah I release public beta's at points where it seems gameplay is playable enough for people to try stuff

Posted: Thu Apr 27, 2006 6:28 am
by saddamsdevil
can't wait to see nimbus ingame ;) .

as for the pics posted, 1 word: awesomeness.

Posted: Thu Apr 27, 2006 2:01 pm
by harris6191
Oh my god. I love you so much. When you release this I will play it for sure.

Posted: Thu Apr 27, 2006 3:55 pm
by SuperSunnyIsSoDelight
harris6191 wrote:Oh my god. I love you so much. When you release this I will play it for sure.
hehe thanks

Posted: Thu Apr 27, 2006 4:32 pm
by DoorM4n
AND THIS WAS HALO PC AT ONE TIME. dude this is the most encredible thing i have ever seen for a mod

Posted: Thu Apr 27, 2006 4:40 pm
by xheadshotmastax
WHAT THE HELL? :shock: :shock: :shock:
awesome !