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				My M16
				Posted: Tue Apr 04, 2006 11:34 am
				by XARMOG
				
			 
			
					
				
				Posted: Tue Apr 04, 2006 12:10 pm
				by INSANEdrive
				That Looks... Fer-Mill-ur (Sp?)
			 
			
					
				
				Posted: Tue Apr 04, 2006 12:11 pm
				by SnaFuBAR
				
			 
			
					
				
				Posted: Thu Apr 06, 2006 9:11 am
				by Xe-Bec
				Man thats alot of polys for a m16 you should be able to add more detail and cut the poly or the vertex count down to 1,000
			 
			
					
				
				Posted: Sat Apr 08, 2006 12:19 pm
				by Black Ghost Knife
				Is this for CE PC or Xbox cause I'm looking for a model for PC for the assault rifle
			 
			
					
				
				Posted: Sat Apr 08, 2006 12:42 pm
				by Krush
				It's ok, the polycount is far too much for a model of that detail level.  Also, the smoothing all over the handle and and even the stock to a certain extent seems strange.  It's not that bad of a model, however.
Is it possible for you to post a wireframe render so I can see what parts consist of too many polys?
			 
			
					
				
				Posted: Sat Apr 08, 2006 7:44 pm
				by Veegie[Temp]
				That has the same ammount of Polygons as the Masterchief.
Wow...
			 
			
					
				
				Posted: Sat Apr 08, 2006 8:28 pm
				by =Hunter=
				With that polycount you could've added 
a helluva lot more detail. But at least it 
looks like an M16, unlike some.