Page 1 of 1
h2 ghost with regional damage
Posted: Wed Mar 08, 2006 12:22 pm
by Choking Victim
ive been making a h2 ghost with regional damage (you can shoot pieces off like a wing ect.) the only thing is i can't get the firing animations right on it. if you wanna help just let me know. heres some pics:
Posted: Wed Mar 08, 2006 12:39 pm
by GametagAeonFlux
That's awesome! I think a movie would better suit this kind of thing though, lol. Congrats on getting it to work.
Posted: Wed Mar 08, 2006 12:44 pm
by Pie
That is fantastic.
Posted: Wed Mar 08, 2006 12:50 pm
by =sw=warlord
i think you would be better oof with the original halo ghost skin as since that onesnot bumpmapped which decreases its look but good job on the damage perumations.
Posted: Wed Mar 08, 2006 1:19 pm
by Choking Victim
thanks for the feedback guys and if you know how to fix the firing animations then please let me know. and heres a pic of everything you can destroy on the ghost: (you can also destroy both guns but i didn't since the ghost would have exploded)
Posted: Wed Mar 08, 2006 1:21 pm
by GametagAeonFlux
That looks awesome, sorry I can't help with the firing animations, but they aren't really noticeable...you're talking about the guns moving backwards and forwards when shooting, right?
Posted: Wed Mar 08, 2006 2:11 pm
by Dootuz
Pie wrote:That is fantastic.
It is

Posted: Wed Mar 08, 2006 2:52 pm
by FleetAdmiralBacon
It's beautiful....
Ok, now make a tutorial on how to do it.

Posted: Wed Mar 08, 2006 3:11 pm
by Snave
Decompile the single player ghost and work from there..
Posted: Wed Mar 08, 2006 3:25 pm
by GametagAeonFlux
So, does that mean it's pseudo regional damage, where, as the Ghosts' health decreases, parts fall off? Or is it true regional damage, as in you can shoot one spot and x part falls off, shoot another and part y falls off?
Posted: Wed Mar 08, 2006 5:14 pm
by Choking Victim
GametagAeonFlux wrote:So, does that mean it's pseudo regional damage, where, as the Ghosts' health decreases, parts fall off? Or is it true regional damage, as in you can shoot one spot and x part falls off, shoot another and part y falls off?
its true regional damage. like you shoot the right wing then the right wing flys off, you shoot the left wing the left wing flys off. like in halo 2
Posted: Wed Mar 08, 2006 5:17 pm
by Pie
That makes it 100% better!
Posted: Wed Mar 08, 2006 5:21 pm
by GametagAeonFlux
Agreed, that is awesome. How exactly did you get it to work?
Posted: Wed Mar 08, 2006 5:23 pm
by CtrlAltDestroy
I think he used the flood as a refrence. (You can shoot off their arms) >_>
Posted: Wed Mar 08, 2006 5:36 pm
by Choking Victim
L33T is right

and its pretty easy once you get the hang of it you just need to make all the parts you want to be destructable seperate objects with regions in max then link everything to the frame and export as .jms file named "_base" (without quotes) then you do the same for the destroyed model and export it as "~damaged" (without quotes) then compile and all but for the collision model you need to have the same exact regions as you had for the base and damaged model. theres a little more you need to edit in the collision so if you need help just pm me.
Posted: Wed Mar 08, 2006 5:57 pm
by V0Lt4Ge
Super dooper!

Posted: Wed Mar 08, 2006 6:19 pm
by HK-47
[ZMT] L33T wrote:I think he used the flood as a refrence. (You can shoot off their arms) >_>
and half theyre heads...trust me i do this alot

.
Posted: Thu Mar 09, 2006 4:45 am
by {SA}DR
Really cool i hope something that would come to the new H2PCSP mod too
