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Re: 3dsmax Rendering Support Topic

Posted: Thu Feb 05, 2009 6:55 pm
by fritzdamonkey
It is lacking detail because there were no detail maps on it then. I decided to take what you said to heart and I'm going to make my own detail bumps at least. If I have time I might make my own textures for everything.

Before:http://i58.photobucket.com/albums/g246/ ... test-1.jpg

After:http://i58.photobucket.com/albums/g246/ ... iltest.jpg

Detail:http://i58.photobucket.com/albums/g246/ ... altest.jpg

I only spent like 10 minutes on the detail so it still has some imperfections. It was photo sourced from the armor of an M1 Abrams tank. Tiling set to 10 and 5.

Re: 3dsmax Rendering Support Topic

Posted: Fri Feb 06, 2009 9:50 pm
by Keablr
Well their is no real difference. Don't really like the material. Your MC looks like plastic

Re: 3dsmax Rendering Support Topic

Posted: Sat Feb 07, 2009 12:44 am
by fritzdamonkey
There was no major difference because I just slapped it on before going to eat. After kicking up the out put it is much more noticeable.

Image

As far as it being plastic looking I disagree.

Re: 3dsmax Rendering Support Topic

Posted: Sat Feb 07, 2009 3:24 am
by Trulife8342
Please don't diffuse, It was leaked and the person who made it doesn't want people using it without permission. If you wish to seek permission he name is Trepdimeflou, But please don't post anymore renders with that diffuse.

Re: 3dsmax Rendering Support Topic

Posted: Sat Feb 07, 2009 12:20 pm
by fritzdamonkey
That is Bungie's diffuse from the beta.

Re: 3dsmax Rendering Support Topic

Posted: Sat Feb 07, 2009 12:31 pm
by Tural
White armor on the bitmap by default?

Re: 3dsmax Rendering Support Topic

Posted: Sat Feb 07, 2009 1:19 pm
by fritzdamonkey
Yes. The armor diffuse is white.

Here is my material tree with thumbnails.
Image
Image

Re: 3dsmax Rendering Support Topic

Posted: Sat Feb 07, 2009 3:58 pm
by Tural
k.
Looked similar to the baked diffuse trep had made.

Re: 3dsmax Rendering Support Topic

Posted: Mon Feb 16, 2009 3:32 pm
by Advancebo
Image
Image
Image

I thought it was a Halo 2 Chief, because in my folders it said "h2mc".

I have no idea where or whom I got the Halo 3 Spartan from.

I only have the models textures for the Mark VI, no other armors.

Turns out it was not :V

So now I know the difference in the Halo 2 and 3 Chief Armor.

I think they are the same materials, can't remember.
My materials.

The RGB values are from halomods.

Don't flame >:V
Don't ask for the models are materials.
Don't hope for a map.

The only thing that are not mine are:
Models
Textures
Cubemaps
Bump Maps
Specular Map on Halo 2 Spartan

I made the specular for the Halo 1 and 3 Spartans.

Re: 3dsmax Rendering Support Topic

Posted: Mon Feb 16, 2009 5:30 pm
by Tural
The rubber on the Halo 3 and Halo 1 models is really dark.

Re: 3dsmax Rendering Support Topic

Posted: Thu Feb 19, 2009 12:28 am
by fritzdamonkey
Here is my rubber detail. I forgot to save the render I did with it and I'm to lazy to do so now. This is a low res version. If you want the hi res one let me know. This is photo sourced from the rubberized floor at a near by ice rink.

Image

Re: 3dsmax Rendering Support Topic

Posted: Sat Feb 21, 2009 8:46 pm
by Advancebo
There are different types of rubber.

Theres thick floor rubber (yours)
Thin spreading rubber
and Medium stretchy rubber.

Re: 3dsmax Rendering Support Topic

Posted: Sun Feb 22, 2009 1:18 am
by fritzdamonkey
I figured that a thick rubber would probably be used in armor.

Re: 3dsmax Rendering Support Topic

Posted: Mon Feb 23, 2009 7:48 pm
by DrXThirst
There's a difference? ...

Re: 3dsmax Rendering Support Topic

Posted: Mon Feb 23, 2009 9:35 pm
by Keablr
Image
Just thought I should post an update on my material.

Re: 3dsmax Rendering Support Topic

Posted: Mon Feb 23, 2009 9:53 pm
by GametagAeonFlux
The metal doesn't really look like metal, it looks like plastic.

Re: 3dsmax Rendering Support Topic

Posted: Tue Feb 24, 2009 5:40 am
by Advancebo
The armor and visor is way to dull.

Re: 3dsmax Rendering Support Topic

Posted: Tue Feb 24, 2009 3:12 pm
by DEEhunter
There definitely needs to be more reflections. There are barely any properties of metal. But the rubber does seem nice.

Re: 3dsmax Rendering Support Topic

Posted: Wed Feb 25, 2009 11:11 am
by Keablr
When I try to put more strength on the armor. But it just turns out fugly. Will work on it. I think it is just the lighting though. I will post soon.

Re: 3dsmax Rendering Support Topic

Posted: Tue Apr 14, 2009 9:39 am
by Darco
Advancebo you need to work on your lighting. Just using default (from what it looks like) isn't going to give you very good results.