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				[WIP]Assault Rifle/Autosniper?
				Posted: Sun Jan 22, 2006 9:07 am
				by Orchid
				
			 
			
					
				
				Posted: Sun Jan 22, 2006 9:20 am
				by V0Lt4Ge
				it kinda looks like you combined 2 guns into 1.
it's pretty good.
			 
			
					
				Model
				Posted: Sun Jan 22, 2006 10:30 am
				by Snoopchicken
				I like it 
If you can get that in the game, for sure it will have my download 
8/10
 
			 
			
					
				
				Posted: Sun Jan 22, 2006 10:42 am
				by Orchid
				Wire shade renders.

 
			 
			
					
				
				Posted: Sun Jan 22, 2006 11:12 am
				by GametagAeonFlux
				Looks pretty cool man, nice job.
			 
			
					
				
				Posted: Sun Jan 22, 2006 11:43 am
				by Caboose{SE}
				not bad but looks a little high in poly try using cut or line when making weapons
			 
			
					
				
				Posted: Sun Jan 22, 2006 12:55 pm
				by SnaFuBAR
				neat concept, bad proportons.  looks like the gun was stretched vertically and stock end was smashed.
keep working on it and it could turn out nice.
oh, and try using 8 or 10 sides when making cylindrical parts.  however many you have is way too many.
			 
			
					
				
				Posted: Sun Jan 22, 2006 12:58 pm
				by Orchid
				Yeah I wasn't modelling with games inmind, just for fun and so on. 
I know I could have easily lowered the poly count when making it, decided not to. It's only a WIP as i've said, still to be porportioned correctly etc.
			 
			
					
				
				Posted: Sun Jan 22, 2006 1:06 pm
				by SnaFuBAR
				when you model, you should START with the right proportions, not work them out later.  if you do it the way you're going, you're going to turn out with a product less appealing than what it could have been.  you'll be changing negative/ postive space interactions and details will change.
right now it's chubby and short.  i would suggest redoing a lot of this thing.
			 
			
					
				
				Posted: Sun Jan 22, 2006 1:32 pm
				by Orchid
				For something that's not finished, easily edited and not designed to be any existing weapon.
			 
			
					
				
				Posted: Thu Feb 02, 2006 9:08 pm
				by Axel18
				Well it is good for an idea. 

  Im sure many people would take it and put it in game. Anyway it looks like a early version of the new XM8. Just make the stock sliding like on the M4, and put two tripod legs on the bottom of the front handel and it will look ausome. 

  Im not trying to flame just some sugestions.
 
			 
			
					
				
				Posted: Thu Feb 02, 2006 9:10 pm
				by tebteb
				bUmp@g3 = L0cK@g3
			 
			
					
				
				Posted: Fri Feb 03, 2006 3:04 am
				by F1N3ST
				It needs a longer back.
			 
			
					
				
				Posted: Mon Feb 06, 2006 9:13 am
				by Orchid
				Couldn't get the proportions right onteh back so I left the small stock on.
			 
			
					
				
				Posted: Mon Feb 06, 2006 8:42 pm
				by SnaFuBAR
				Orchid wrote:Couldn't get the proportions right onteh back so I left the small stock on.
which takes me back to what i said earlier about proportion.
 
			 
			
					
				
				Posted: Tue Feb 07, 2006 4:26 pm
				by Orchid
				Indeed it does, wish I was such a perfectionist.
			 
			
					
				
				Posted: Tue Feb 07, 2006 7:29 pm
				by SnaFuBAR
				it's alright.  you'll learn 

 
			 
			
					
				
				Posted: Tue Feb 07, 2006 9:02 pm
				by ds8
				sweet model