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[WIP]Assault Rifle/Autosniper?
Posted: Sun Jan 22, 2006 9:07 am
by Orchid
Posted: Sun Jan 22, 2006 9:20 am
by V0Lt4Ge
it kinda looks like you combined 2 guns into 1.
it's pretty good.
Model
Posted: Sun Jan 22, 2006 10:30 am
by Snoopchicken
I like it
If you can get that in the game, for sure it will have my download
8/10
Posted: Sun Jan 22, 2006 10:42 am
by Orchid
Wire shade renders.

Posted: Sun Jan 22, 2006 11:12 am
by GametagAeonFlux
Looks pretty cool man, nice job.
Posted: Sun Jan 22, 2006 11:43 am
by Caboose{SE}
not bad but looks a little high in poly try using cut or line when making weapons
Posted: Sun Jan 22, 2006 12:55 pm
by SnaFuBAR
neat concept, bad proportons. looks like the gun was stretched vertically and stock end was smashed.
keep working on it and it could turn out nice.
oh, and try using 8 or 10 sides when making cylindrical parts. however many you have is way too many.
Posted: Sun Jan 22, 2006 12:58 pm
by Orchid
Yeah I wasn't modelling with games inmind, just for fun and so on.
I know I could have easily lowered the poly count when making it, decided not to. It's only a WIP as i've said, still to be porportioned correctly etc.
Posted: Sun Jan 22, 2006 1:06 pm
by SnaFuBAR
when you model, you should START with the right proportions, not work them out later. if you do it the way you're going, you're going to turn out with a product less appealing than what it could have been. you'll be changing negative/ postive space interactions and details will change.
right now it's chubby and short. i would suggest redoing a lot of this thing.
Posted: Sun Jan 22, 2006 1:32 pm
by Orchid
For something that's not finished, easily edited and not designed to be any existing weapon.
Posted: Thu Feb 02, 2006 9:08 pm
by Axel18
Well it is good for an idea.

Im sure many people would take it and put it in game. Anyway it looks like a early version of the new XM8. Just make the stock sliding like on the M4, and put two tripod legs on the bottom of the front handel and it will look ausome.

Im not trying to flame just some sugestions.
Posted: Thu Feb 02, 2006 9:10 pm
by tebteb
bUmp@g3 = L0cK@g3
Posted: Fri Feb 03, 2006 3:04 am
by F1N3ST
It needs a longer back.
Posted: Mon Feb 06, 2006 9:13 am
by Orchid
Couldn't get the proportions right onteh back so I left the small stock on.
Posted: Mon Feb 06, 2006 8:42 pm
by SnaFuBAR
Orchid wrote:Couldn't get the proportions right onteh back so I left the small stock on.
which takes me back to what i said earlier about proportion.
Posted: Tue Feb 07, 2006 4:26 pm
by Orchid
Indeed it does, wish I was such a perfectionist.
Posted: Tue Feb 07, 2006 7:29 pm
by SnaFuBAR
it's alright. you'll learn

Posted: Tue Feb 07, 2006 9:02 pm
by ds8
sweet model